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-rw-r--r--doc/classes/RectangleShape2D.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml
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--- a/doc/classes/RectangleShape2D.xml
+++ b/doc/classes/RectangleShape2D.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RectangleShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Rectangle shape for 2D collisions.
+ Rectangle shape resource for 2D physics.
</brief_description>
<description>
- Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
+ 2D rectangle shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. This shape is useful for modeling box-like 2D objects.
+ [b]Performance:[/b] Being a primitive collision shape, [RectangleShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]).
</description>
<tutorials>
<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>