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-rw-r--r--doc/classes/Rect2i.xml9
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index f3a7ba0476..2fdfe7c24b 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -8,7 +8,7 @@
It uses integer coordinates.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
</tutorials>
<methods>
<method name="Rect2i">
@@ -160,13 +160,14 @@
</methods>
<members>
<member name="end" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
- Ending corner.
+ Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
</member>
<member name="position" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
- Position (starting corner).
+ Beginning corner. Typically has values lower than [member end].
</member>
<member name="size" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
- Size from position to end.
+ Size from [member position] to [member end]. Typically all components are positive.
+ If the size is negative, you can use [method abs] to fix it.
</member>
</members>
<constants>