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-rw-r--r--doc/classes/Rect2i.xml44
1 files changed, 26 insertions, 18 deletions
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index fc27c64fa5..c9ae685a15 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -1,15 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Rect2i" version="4.0">
+<class name="Rect2i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2D axis-aligned bounding box using integer coordinates.
</brief_description>
<description>
[Rect2i] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
It uses integer coordinates. If you need floating-point coordinates, use [Rect2] instead.
+ Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get a Rect2i with a positive size.
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
</tutorials>
<constructors>
<constructor name="Rect2i">
@@ -69,13 +70,27 @@
<return type="Rect2i" />
<argument index="0" name="to" type="Vector2i" />
<description>
- Returns this [Rect2i] expanded to include a given point.
+ Returns a copy of this [Rect2i] expanded so that the borders align with the given point.
+ [codeblocks]
+ [gdscript]
+ # position (-3, 2), size (1, 1)
+ var rect = Rect2i(Vector2i(-3, 2), Vector2i(1, 1))
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
+ var rect2 = rect.expand(Vector2i(0, -1))
+ [/gdscript]
+ [csharp]
+ # position (-3, 2), size (1, 1)
+ var rect = new Rect2i(new Vector2i(-3, 2), new Vector2i(1, 1));
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
+ var rect2 = rect.Expand(new Vector2i(0, -1));
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_area" qualifiers="const">
<return type="int" />
<description>
- Returns the area of the [Rect2i].
+ Returns the area of the [Rect2i]. See also [method has_no_area].
</description>
</method>
<method name="get_center" qualifiers="const">
@@ -113,14 +128,16 @@
<method name="has_no_area" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [Rect2i] is flat or empty.
+ Returns [code]true[/code] if the [Rect2i] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
+ [b]Note:[/b] If the [Rect2i] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
</description>
</method>
<method name="has_point" qualifiers="const">
<return type="bool" />
<argument index="0" name="point" type="Vector2i" />
<description>
- Returns [code]true[/code] if the [Rect2i] contains a point.
+ Returns [code]true[/code] if the [Rect2i] contains a point. By convention, the right and bottom edges of the [Rect2i] are considered exclusive, so points on these edges are [b]not[/b] included.
+ [b]Note:[/b] This method is not reliable for [Rect2i] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
</description>
</method>
<method name="intersection" qualifiers="const">
@@ -136,7 +153,6 @@
<argument index="0" name="b" type="Rect2i" />
<description>
Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i.e. they have at least one point in common).
- If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
</description>
</method>
<method name="merge" qualifiers="const">
@@ -162,24 +178,16 @@
<operators>
<operator name="operator !=">
<return type="bool" />
- <description>
- </description>
- </operator>
- <operator name="operator !=">
- <return type="bool" />
<argument index="0" name="right" type="Rect2i" />
<description>
- </description>
- </operator>
- <operator name="operator ==">
- <return type="bool" />
- <description>
+ Returns [code]true[/code] if the rectangles are not equal.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="Rect2i" />
<description>
+ Returns [code]true[/code] if the rectangles are equal.
</description>
</operator>
</operators>