diff options
Diffstat (limited to 'doc/classes/Rect2i.xml')
-rw-r--r-- | doc/classes/Rect2i.xml | 102 |
1 files changed, 62 insertions, 40 deletions
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 0ba013cade..49fdd8e7e8 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -1,46 +1,47 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Rect2i" version="4.0"> +<class name="Rect2i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> 2D axis-aligned bounding box using integer coordinates. </brief_description> <description> [Rect2i] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. It uses integer coordinates. If you need floating-point coordinates, use [Rect2] instead. + Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get a Rect2i with a positive size. </description> <tutorials> - <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> + <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> + <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> </tutorials> - <methods> - <method name="Rect2i" qualifiers="constructor"> + <constructors> + <constructor name="Rect2i"> <return type="Rect2i" /> <description> Constructs a default-initialized [Rect2i] with default (zero) values of [member position] and [member size]. </description> - </method> - <method name="Rect2i" qualifiers="constructor"> + </constructor> + <constructor name="Rect2i"> <return type="Rect2i" /> <argument index="0" name="from" type="Rect2i" /> <description> Constructs a [Rect2i] as a copy of the given [Rect2i]. </description> - </method> - <method name="Rect2i" qualifiers="constructor"> + </constructor> + <constructor name="Rect2i"> <return type="Rect2i" /> <argument index="0" name="from" type="Rect2" /> <description> Constructs a new [Rect2i] from [Rect2]. The floating point coordinates will be truncated. </description> - </method> - <method name="Rect2i" qualifiers="constructor"> + </constructor> + <constructor name="Rect2i"> <return type="Rect2i" /> <argument index="0" name="position" type="Vector2i" /> <argument index="1" name="size" type="Vector2i" /> <description> Constructs a [Rect2i] by position and size. </description> - </method> - <method name="Rect2i" qualifiers="constructor"> + </constructor> + <constructor name="Rect2i"> <return type="Rect2i" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> @@ -49,7 +50,9 @@ <description> Constructs a [Rect2i] by x, y, width, and height. </description> - </method> + </constructor> + </constructors> + <methods> <method name="abs" qualifiers="const"> <return type="Rect2i" /> <description> @@ -67,13 +70,27 @@ <return type="Rect2i" /> <argument index="0" name="to" type="Vector2i" /> <description> - Returns this [Rect2i] expanded to include a given point. + Returns a copy of this [Rect2i] expanded so that the borders align with the given point. + [codeblocks] + [gdscript] + # position (-3, 2), size (1, 1) + var rect = Rect2i(Vector2i(-3, 2), Vector2i(1, 1)) + # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1) + var rect2 = rect.expand(Vector2i(0, -1)) + [/gdscript] + [csharp] + # position (-3, 2), size (1, 1) + var rect = new Rect2i(new Vector2i(-3, 2), new Vector2i(1, 1)); + # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1) + var rect2 = rect.Expand(new Vector2i(0, -1)); + [/csharp] + [/codeblocks] </description> </method> <method name="get_area" qualifiers="const"> <return type="int" /> <description> - Returns the area of the [Rect2i]. + Returns the area of the [Rect2i]. See also [method has_no_area]. </description> </method> <method name="get_center" qualifiers="const"> @@ -111,14 +128,16 @@ <method name="has_no_area" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the [Rect2i] is flat or empty. + Returns [code]true[/code] if the [Rect2i] is flat or empty, [code]false[/code] otherwise. See also [method get_area]. + [b]Note:[/b] If the [Rect2i] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code]. </description> </method> <method name="has_point" qualifiers="const"> <return type="bool" /> <argument index="0" name="point" type="Vector2i" /> <description> - Returns [code]true[/code] if the [Rect2i] contains a point. + Returns [code]true[/code] if the [Rect2i] contains a point. By convention, the right and bottom edges of the [Rect2i] are considered exclusive, so points on these edges are [b]not[/b] included. + [b]Note:[/b] This method is not reliable for [Rect2i] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points. </description> </method> <method name="intersection" qualifiers="const"> @@ -134,7 +153,6 @@ <argument index="0" name="b" type="Rect2i" /> <description> Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i.e. they have at least one point in common). - If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection. </description> </method> <method name="merge" qualifiers="const"> @@ -144,39 +162,43 @@ Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code]. </description> </method> - <method name="operator !=" qualifiers="operator"> + </methods> + <members> + <member name="end" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)"> + Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size. + </member> + <member name="position" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)"> + Beginning corner. Typically has values lower than [member end]. + </member> + <member name="size" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)"> + Size from [member position] to [member end]. Typically, all components are positive. + If the size is negative, you can use [method abs] to fix it. + </member> + </members> + <operators> + <operator name="operator !="> <return type="bool" /> <description> </description> - </method> - <method name="operator !=" qualifiers="operator"> + </operator> + <operator name="operator !="> <return type="bool" /> <argument index="0" name="right" type="Rect2i" /> <description> + Returns [code]true[/code] if the rectangles are not equal. </description> - </method> - <method name="operator ==" qualifiers="operator"> + </operator> + <operator name="operator =="> <return type="bool" /> <description> </description> - </method> - <method name="operator ==" qualifiers="operator"> + </operator> + <operator name="operator =="> <return type="bool" /> <argument index="0" name="right" type="Rect2i" /> <description> + Returns [code]true[/code] if the rectangles are equal. </description> - </method> - </methods> - <members> - <member name="end" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)"> - Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size. - </member> - <member name="position" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)"> - Beginning corner. Typically has values lower than [member end]. - </member> - <member name="size" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)"> - Size from [member position] to [member end]. Typically, all components are positive. - If the size is negative, you can use [method abs] to fix it. - </member> - </members> + </operator> + </operators> </class> |