diff options
Diffstat (limited to 'doc/classes/Rect2.xml')
-rw-r--r-- | doc/classes/Rect2.xml | 32 |
1 files changed, 27 insertions, 5 deletions
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 01bec10ed8..65d1654c21 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -7,11 +7,12 @@ [Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. It uses floating-point coordinates. If you need integer coordinates, use [Rect2i] instead. The 3D counterpart to [Rect2] is [AABB]. + Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get a Rect2 with a positive size. </description> <tutorials> - <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> - <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link> + <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> + <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> + <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link> </tutorials> <constructors> <constructor name="Rect2"> @@ -71,7 +72,22 @@ <return type="Rect2" /> <argument index="0" name="to" type="Vector2" /> <description> - Returns this [Rect2] expanded to include a given point. + Returns a copy of this [Rect2] expanded to include a given point. + [b]Example:[/b] + [codeblocks] + [gdscript] + # position (-3, 2), size (1, 1) + var rect = Rect2(Vector2(-3, 2), Vector2(1, 1)) + # position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1) + var rect2 = rect.expand(Vector2(0, -1)) + [/gdscript] + [csharp] + # position (-3, 2), size (1, 1) + var rect = new Rect2(new Vector2(-3, 2), new Vector2(1, 1)); + # position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1) + var rect2 = rect.Expand(new Vector2(0, -1)); + [/csharp] + [/codeblocks] </description> </method> <method name="get_area" qualifiers="const"> @@ -121,7 +137,8 @@ <return type="bool" /> <argument index="0" name="point" type="Vector2" /> <description> - Returns [code]true[/code] if the [Rect2] contains a point. + Returns [code]true[/code] if the [Rect2] contains a point. By convention, the right and bottom edges of the [Rect2] are considered exclusive, so points on these edges are [b]not[/b] included. + [b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points. </description> </method> <method name="intersection" qualifiers="const"> @@ -178,12 +195,15 @@ <return type="bool" /> <argument index="0" name="right" type="Rect2" /> <description> + Returns [code]true[/code] if the rectangles are not equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> <operator name="operator *"> <return type="Rect2" /> <argument index="0" name="right" type="Transform2D" /> <description> + Inversely transforms (multiplies) the [Rect2] by the given [Transform2D] transformation matrix. </description> </operator> <operator name="operator =="> @@ -195,6 +215,8 @@ <return type="bool" /> <argument index="0" name="right" type="Rect2" /> <description> + Returns [code]true[/code] if the rectangles are exactly equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> </operators> |