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Diffstat (limited to 'doc/classes/RayShape3D.xml')
-rw-r--r-- | doc/classes/RayShape3D.xml | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/doc/classes/RayShape3D.xml b/doc/classes/RayShape3D.xml deleted file mode 100644 index 9839044c30..0000000000 --- a/doc/classes/RayShape3D.xml +++ /dev/null @@ -1,23 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="RayShape3D" inherits="Shape3D" version="4.0"> - <brief_description> - Ray shape for 3D collisions. - </brief_description> - <description> - Ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <members> - <member name="length" type="float" setter="set_length" getter="get_length" default="1.0"> - The ray's length. - </member> - <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false"> - If [code]true[/code], allow the shape to return the correct normal. - </member> - </members> - <constants> - </constants> -</class> |