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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RayShape3D" inherits="Shape3D" version="4.0">
- <brief_description>
- Ray shape for 3D collisions.
- </brief_description>
- <description>
- Ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="length" type="float" setter="set_length" getter="get_length" default="1.0">
- The ray's length.
- </member>
- <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
- If [code]true[/code], allow the shape to return the correct normal.
- </member>
- </members>
- <constants>
- </constants>
-</class>