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Diffstat (limited to 'doc/classes/RayShape2D.xml')
-rw-r--r-- | doc/classes/RayShape2D.xml | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml new file mode 100644 index 0000000000..8414ee2348 --- /dev/null +++ b/doc/classes/RayShape2D.xml @@ -0,0 +1,37 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Ray 2D shape resource for physics. + </brief_description> + <description> + Ray 2D shape resource for physics. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_length" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the length of the ray. + </description> + </method> + <method name="set_length"> + <return type="void"> + </return> + <argument index="0" name="length" type="float"> + </argument> + <description> + Set the length of the ray. + </description> + </method> + </methods> + <members> + <member name="length" type="float" setter="set_length" getter="get_length"> + </member> + </members> + <constants> + </constants> +</class> |