summaryrefslogtreecommitdiff
path: root/doc/classes/RayShape2D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/RayShape2D.xml')
-rw-r--r--doc/classes/RayShape2D.xml23
1 files changed, 0 insertions, 23 deletions
diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml
deleted file mode 100644
index 432c650074..0000000000
--- a/doc/classes/RayShape2D.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RayShape2D" inherits="Shape2D" version="4.0">
- <brief_description>
- Ray shape for 2D collisions.
- </brief_description>
- <description>
- Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="length" type="float" setter="set_length" getter="get_length" default="20.0">
- The ray's length.
- </member>
- <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
- If [code]true[/code], allow the shape to return the correct normal.
- </member>
- </members>
- <constants>
- </constants>
-</class>