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Diffstat (limited to 'doc/classes/RayShape2D.xml')
-rw-r--r-- | doc/classes/RayShape2D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml index e0ef01bd2a..377a19e8da 100644 --- a/doc/classes/RayShape2D.xml +++ b/doc/classes/RayShape2D.xml @@ -4,18 +4,18 @@ Ray shape for 2D collisions. </brief_description> <description> - Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="length" type="float" setter="set_length" getter="get_length"> + <member name="length" type="float" setter="set_length" getter="get_length" default="20.0"> The ray's length. </member> - <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope"> - If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code]. + <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false"> + If [code]true[/code], allow the shape to return the correct normal. </member> </members> <constants> |