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-rw-r--r--doc/classes/RayShape2D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml
index e0ef01bd2a..377a19e8da 100644
--- a/doc/classes/RayShape2D.xml
+++ b/doc/classes/RayShape2D.xml
@@ -4,18 +4,18 @@
Ray shape for 2D collisions.
</brief_description>
<description>
- Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
+ Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
- <member name="length" type="float" setter="set_length" getter="get_length">
+ <member name="length" type="float" setter="set_length" getter="get_length" default="20.0">
The ray's length.
</member>
- <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope">
- If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code].
+ <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
+ If [code]true[/code], allow the shape to return the correct normal.
</member>
</members>
<constants>