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-rw-r--r--doc/classes/RayShape.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml
index 7fab9c3949..d5d367a335 100644
--- a/doc/classes/RayShape.xml
+++ b/doc/classes/RayShape.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Ray shape for 3D collisions.
</brief_description>
<description>
+ Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials>
</tutorials>
@@ -26,6 +28,7 @@
</methods>
<members>
<member name="length" type="float" setter="set_length" getter="get_length">
+ The ray's length.
</member>
</members>
<constants>