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Diffstat (limited to 'doc/classes/RayCast3D.xml')
-rw-r--r-- | doc/classes/RayCast3D.xml | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml new file mode 100644 index 0000000000..08c6d6f40c --- /dev/null +++ b/doc/classes/RayCast3D.xml @@ -0,0 +1,150 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="RayCast3D" inherits="Node3D" version="4.0"> + <brief_description> + Query the closest object intersecting a ray. + </brief_description> + <description> + A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray. + RayCast3D can ignore some objects by adding them to the exception list via [code]add_exception[/code] or by setting proper filtering with collision layers and masks. + RayCast3D can be configured to report collisions with [Area3D]s ([member collide_with_areas]) and/or [PhysicsBody3D]s ([member collide_with_bodies]). + Only enabled raycasts will be able to query the space and report collisions. + RayCast3D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast. + </description> + <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + </tutorials> + <methods> + <method name="add_exception"> + <return type="void"> + </return> + <argument index="0" name="node" type="Object"> + </argument> + <description> + Adds a collision exception so the ray does not report collisions with the specified node. + </description> + </method> + <method name="add_exception_rid"> + <return type="void"> + </return> + <argument index="0" name="rid" type="RID"> + </argument> + <description> + Adds a collision exception so the ray does not report collisions with the specified [RID]. + </description> + </method> + <method name="clear_exceptions"> + <return type="void"> + </return> + <description> + Removes all collision exceptions for this ray. + </description> + </method> + <method name="force_raycast_update"> + <return type="void"> + </return> + <description> + Updates the collision information for the ray. + Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. + [b]Note:[/b] [code]enabled == true[/code] is not required for this to work. + </description> + </method> + <method name="get_collider" qualifiers="const"> + <return type="Object"> + </return> + <description> + Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). + </description> + </method> + <method name="get_collider_shape" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the shape ID of the first object that the ray intersects, or [code]0[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). + </description> + </method> + <method name="get_collision_mask_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + Returns [code]true[/code] if the bit index passed is turned on. + [b]Note:[/b] Bit indices range from 0-19. + </description> + </method> + <method name="get_collision_normal" qualifiers="const"> + <return type="Vector3"> + </return> + <description> + Returns the normal of the intersecting object's shape at the collision point. + </description> + </method> + <method name="get_collision_point" qualifiers="const"> + <return type="Vector3"> + </return> + <description> + Returns the collision point at which the ray intersects the closest object. + [b]Note:[/b] This point is in the [b]global[/b] coordinate system. + </description> + </method> + <method name="is_colliding" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether any object is intersecting with the ray's vector (considering the vector length). + </description> + </method> + <method name="remove_exception"> + <return type="void"> + </return> + <argument index="0" name="node" type="Object"> + </argument> + <description> + Removes a collision exception so the ray does report collisions with the specified node. + </description> + </method> + <method name="remove_exception_rid"> + <return type="void"> + </return> + <argument index="0" name="rid" type="RID"> + </argument> + <description> + Removes a collision exception so the ray does report collisions with the specified [RID]. + </description> + </method> + <method name="set_collision_mask_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + Sets the bit index passed to the [code]value[/code] passed. + [b]Note:[/b] Bit indexes range from 0-19. + </description> + </method> + </methods> + <members> + <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to" default="Vector3( 0, -1, 0 )"> + The ray's destination point, relative to the RayCast's [code]position[/code]. + </member> + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> + If [code]true[/code], collision with [Area3D]s will be reported. + </member> + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> + If [code]true[/code], collision with [PhysicsBody3D]s will be reported. + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> + The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. + </member> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false"> + If [code]true[/code], collisions will be reported. + </member> + <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> + If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent. + </member> + </members> + <constants> + </constants> +</class> |