diff options
Diffstat (limited to 'doc/classes/RayCast3D.xml')
-rw-r--r-- | doc/classes/RayCast3D.xml | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index c7253e81c4..f15643c93f 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -65,7 +65,7 @@ <method name="get_collision_normal" qualifiers="const"> <return type="Vector3" /> <description> - Returns the normal of the intersecting object's shape at the collision point. + Returns the normal of the intersecting object's shape at the collision point, or [code]Vector3(0, 0, 0)[/code] if the ray starts inside the shape and [member hit_from_inside] is [code]true[/code]. </description> </method> <method name="get_collision_point" qualifiers="const"> @@ -127,6 +127,9 @@ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent. </member> + <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false"> + If [code]true[/code], the ray will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect shapes with no volume like concave polygon or heightmap. + </member> <member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3(0, -1, 0)"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> |