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-rw-r--r--doc/classes/RayCast2D.xml8
1 files changed, 5 insertions, 3 deletions
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index 90e0178ddb..c68929d4a0 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -42,7 +42,8 @@
<return type="void">
</return>
<description>
- Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work.
+ Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
+ [b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
</description>
</method>
<method name="get_collider" qualifiers="const">
@@ -79,7 +80,8 @@
<return type="Vector2">
</return>
<description>
- Returns the collision point at which the ray intersects the closest object. Note: this point is in the [b]global[/b] coordinate system.
+ Returns the collision point at which the ray intersects the closest object.
+ [b]Note:[/b] this point is in the [b]global[/b] coordinate system.
</description>
</method>
<method name="is_colliding" qualifiers="const">
@@ -115,7 +117,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.
+ Sets or clears individual bits on the collision mask. This makes selecting the areas scanned easier.
</description>
</method>
</methods>