diff options
Diffstat (limited to 'doc/classes/RayCast2D.xml')
-rw-r--r-- | doc/classes/RayCast2D.xml | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 90e0178ddb..81d66ef496 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -42,7 +42,8 @@ <return type="void"> </return> <description> - Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work. + Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. + [b]Note:[/b] [code]enabled == true[/code] is not required for this to work. </description> </method> <method name="get_collider" qualifiers="const"> @@ -79,7 +80,8 @@ <return type="Vector2"> </return> <description> - Returns the collision point at which the ray intersects the closest object. Note: this point is in the [b]global[/b] coordinate system. + Returns the collision point at which the ray intersects the closest object. + [b]Note:[/b] this point is in the [b]global[/b] coordinate system. </description> </method> <method name="is_colliding" qualifiers="const"> @@ -115,28 +117,28 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. + Sets or clears individual bits on the collision mask. This makes selecting the areas scanned easier. </description> </method> </methods> <members> - <member name="cast_to" type="Vector2" setter="set_cast_to" getter="get_cast_to"> + <member name="cast_to" type="Vector2" setter="set_cast_to" getter="get_cast_to" default="Vector2( 0, 50 )"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> - <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled"> - If [code]true[/code], collision with [Area2D]s will be reported. Default value: [code]false[/code]. + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> + If [code]true[/code], collision with [Area2D]s will be reported. </member> - <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled"> - If [code]true[/code], collision with [PhysicsBody2D]s will be reported. Default value: [code]true[/code]. + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> + If [code]true[/code], collision with [PhysicsBody2D]s will be reported. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. </member> - <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> - If [code]true[/code], collisions will be reported. Default value: [code]false[/code]. + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false"> + If [code]true[/code], collisions will be reported. </member> - <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body"> - If [code]true[/code], the parent node will be excluded from collision detection. Default value: [code]true[/code]. + <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> + If [code]true[/code], the parent node will be excluded from collision detection. </member> </members> <constants> |