diff options
Diffstat (limited to 'doc/classes/RayCast2D.xml')
-rw-r--r-- | doc/classes/RayCast2D.xml | 70 |
1 files changed, 25 insertions, 45 deletions
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index e30d7df63f..1d32db8078 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -15,110 +15,90 @@ </tutorials> <methods> <method name="add_exception"> - <return type="void"> - </return> - <argument index="0" name="node" type="Object"> - </argument> + <return type="void" /> + <argument index="0" name="node" type="Object" /> <description> Adds a collision exception so the ray does not report collisions with the specified node. </description> </method> <method name="add_exception_rid"> - <return type="void"> - </return> - <argument index="0" name="rid" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="rid" type="RID" /> <description> Adds a collision exception so the ray does not report collisions with the specified [RID]. </description> </method> <method name="clear_exceptions"> - <return type="void"> - </return> + <return type="void" /> <description> Removes all collision exceptions for this ray. </description> </method> <method name="force_raycast_update"> - <return type="void"> - </return> + <return type="void" /> <description> Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. [b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work. </description> </method> <method name="get_collider" qualifiers="const"> - <return type="Object"> - </return> + <return type="Object" /> <description> Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). </description> </method> <method name="get_collider_shape" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the shape ID of the first object that the ray intersects, or [code]0[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). </description> </method> - <method name="get_collision_mask_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> + <method name="get_collision_mask_value" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="layer_number" type="int" /> <description> - Returns an individual bit on the collision mask. + Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32. </description> </method> <method name="get_collision_normal" qualifiers="const"> - <return type="Vector2"> - </return> + <return type="Vector2" /> <description> Returns the normal of the intersecting object's shape at the collision point. </description> </method> <method name="get_collision_point" qualifiers="const"> - <return type="Vector2"> - </return> + <return type="Vector2" /> <description> Returns the collision point at which the ray intersects the closest object. [b]Note:[/b] this point is in the [b]global[/b] coordinate system. </description> </method> <method name="is_colliding" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns whether any object is intersecting with the ray's vector (considering the vector length). </description> </method> <method name="remove_exception"> - <return type="void"> - </return> - <argument index="0" name="node" type="Object"> - </argument> + <return type="void" /> + <argument index="0" name="node" type="Object" /> <description> Removes a collision exception so the ray does report collisions with the specified node. </description> </method> <method name="remove_exception_rid"> - <return type="void"> - </return> - <argument index="0" name="rid" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="rid" type="RID" /> <description> Removes a collision exception so the ray does report collisions with the specified [RID]. </description> </method> - <method name="set_collision_mask_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> + <method name="set_collision_mask_value"> + <return type="void" /> + <argument index="0" name="layer_number" type="int" /> + <argument index="1" name="value" type="bool" /> <description> - Sets or clears individual bits on the collision mask. This makes selecting the areas scanned easier. + Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32. </description> </method> </methods> @@ -138,7 +118,7 @@ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> If [code]true[/code], the parent node will be excluded from collision detection. </member> - <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2( 0, 50 )"> + <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2(0, 50)"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> </members> |