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-rw-r--r--doc/classes/RayCast.xml44
1 files changed, 23 insertions, 21 deletions
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml
index 84c83d1282..19f62a57bd 100644
--- a/doc/classes/RayCast.xml
+++ b/doc/classes/RayCast.xml
@@ -1,19 +1,17 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RayCast" inherits="Spatial" category="Core" version="3.1">
+<class name="RayCast" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Query the closest object intersecting a ray.
</brief_description>
<description>
A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray.
- RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks.
+ RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code] or by setting proper filtering with collision layers and masks.
RayCast can be configured to report collisions with [Area]s ([member collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]).
Only enabled raycasts will be able to query the space and report collisions.
- RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
+ RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast.
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="add_exception">
<return type="void">
@@ -45,14 +43,15 @@
</return>
<description>
Updates the collision information for the ray.
- Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work.
+ Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
+ [b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
</description>
</method>
<method name="get_collider" qualifiers="const">
<return type="Object">
</return>
<description>
- Return the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
+ Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
@@ -68,7 +67,8 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Returns [code]true[/code] if the bit index passed is turned on. Note that bit indexes range from 0-19.
+ Returns [code]true[/code] if the bit index passed is turned on.
+ [b]Note:[/b] Bit indices range from 0-19.
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
@@ -82,14 +82,15 @@
<return type="Vector3">
</return>
<description>
- Returns the collision point at which the ray intersects the closest object. Note: this point is in the [b]global[/b] coordinate system.
+ Returns the collision point at which the ray intersects the closest object.
+ [b]Note:[/b] This point is in the [b]global[/b] coordinate system.
</description>
</method>
<method name="is_colliding" qualifiers="const">
<return type="bool">
</return>
<description>
- Return whether any object is intersecting with the ray's vector (considering the vector length).
+ Returns whether any object is intersecting with the ray's vector (considering the vector length).
</description>
</method>
<method name="remove_exception">
@@ -118,28 +119,29 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Sets the bit index passed to the [code]value[/code] passed. Note that bit indexes range from 0-19.
+ Sets the bit index passed to the [code]value[/code] passed.
+ [b]Note:[/b] Bit indexes range from 0-19.
</description>
</method>
</methods>
<members>
- <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to">
+ <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to" default="Vector3( 0, -1, 0 )">
The ray's destination point, relative to the RayCast's [code]position[/code].
</member>
- <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled">
- If [code]true[/code], collision with [Area]s will be reported. Default value: [code]false[/code].
+ <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
+ If [code]true[/code], collision with [Area]s will be reported.
</member>
- <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled">
- If [code]true[/code], collision with [PhysicsBody]s will be reported. Default value: [code]true[/code].
+ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
+ If [code]true[/code], collision with [PhysicsBody]s will be reported.
</member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
</member>
- <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
- If [code]true[/code] collisions will be reported. Default value: [code]false[/code].
+ <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false">
+ If [code]true[/code], collisions will be reported.
</member>
- <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body">
- If [code]true[/code] collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code].
+ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
+ If [code]true[/code], collisions will be ignored for this RayCast's immediate parent.
</member>
</members>
<constants>