diff options
Diffstat (limited to 'doc/classes/RayCast.xml')
-rw-r--r-- | doc/classes/RayCast.xml | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 84c83d1282..19f62a57bd 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -1,19 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayCast" inherits="Spatial" category="Core" version="3.1"> +<class name="RayCast" inherits="Spatial" category="Core" version="3.2"> <brief_description> Query the closest object intersecting a ray. </brief_description> <description> A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray. - RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks. + RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code] or by setting proper filtering with collision layers and masks. RayCast can be configured to report collisions with [Area]s ([member collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]). Only enabled raycasts will be able to query the space and report collisions. - RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. + RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast. </description> <tutorials> </tutorials> - <demos> - </demos> <methods> <method name="add_exception"> <return type="void"> @@ -45,14 +43,15 @@ </return> <description> Updates the collision information for the ray. - Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work. + Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. + [b]Note:[/b] [code]enabled == true[/code] is not required for this to work. </description> </method> <method name="get_collider" qualifiers="const"> <return type="Object"> </return> <description> - Return the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). + Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). </description> </method> <method name="get_collider_shape" qualifiers="const"> @@ -68,7 +67,8 @@ <argument index="0" name="bit" type="int"> </argument> <description> - Returns [code]true[/code] if the bit index passed is turned on. Note that bit indexes range from 0-19. + Returns [code]true[/code] if the bit index passed is turned on. + [b]Note:[/b] Bit indices range from 0-19. </description> </method> <method name="get_collision_normal" qualifiers="const"> @@ -82,14 +82,15 @@ <return type="Vector3"> </return> <description> - Returns the collision point at which the ray intersects the closest object. Note: this point is in the [b]global[/b] coordinate system. + Returns the collision point at which the ray intersects the closest object. + [b]Note:[/b] This point is in the [b]global[/b] coordinate system. </description> </method> <method name="is_colliding" qualifiers="const"> <return type="bool"> </return> <description> - Return whether any object is intersecting with the ray's vector (considering the vector length). + Returns whether any object is intersecting with the ray's vector (considering the vector length). </description> </method> <method name="remove_exception"> @@ -118,28 +119,29 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Sets the bit index passed to the [code]value[/code] passed. Note that bit indexes range from 0-19. + Sets the bit index passed to the [code]value[/code] passed. + [b]Note:[/b] Bit indexes range from 0-19. </description> </method> </methods> <members> - <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to"> + <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to" default="Vector3( 0, -1, 0 )"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> - <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled"> - If [code]true[/code], collision with [Area]s will be reported. Default value: [code]false[/code]. + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> + If [code]true[/code], collision with [Area]s will be reported. </member> - <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled"> - If [code]true[/code], collision with [PhysicsBody]s will be reported. Default value: [code]true[/code]. + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> + If [code]true[/code], collision with [PhysicsBody]s will be reported. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. </member> - <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> - If [code]true[/code] collisions will be reported. Default value: [code]false[/code]. + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false"> + If [code]true[/code], collisions will be reported. </member> - <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body"> - If [code]true[/code] collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code]. + <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> + If [code]true[/code], collisions will be ignored for this RayCast's immediate parent. </member> </members> <constants> |