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-rw-r--r--doc/classes/RayCast.xml12
1 files changed, 5 insertions, 7 deletions
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml
index 84c83d1282..1d2999a1ed 100644
--- a/doc/classes/RayCast.xml
+++ b/doc/classes/RayCast.xml
@@ -1,19 +1,17 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RayCast" inherits="Spatial" category="Core" version="3.1">
+<class name="RayCast" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Query the closest object intersecting a ray.
</brief_description>
<description>
A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray.
- RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks.
+ RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code] or by setting proper filtering with collision layers and masks.
RayCast can be configured to report collisions with [Area]s ([member collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]).
Only enabled raycasts will be able to query the space and report collisions.
- RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
+ RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast.
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="add_exception">
<return type="void">
@@ -136,10 +134,10 @@
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
- If [code]true[/code] collisions will be reported. Default value: [code]false[/code].
+ If [code]true[/code], collisions will be reported. Default value: [code]false[/code].
</member>
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body">
- If [code]true[/code] collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code].
+ If [code]true[/code], collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code].
</member>
</members>
<constants>