diff options
Diffstat (limited to 'doc/classes/RayCast.xml')
-rw-r--r-- | doc/classes/RayCast.xml | 41 |
1 files changed, 28 insertions, 13 deletions
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 2e6efff769..d5f57c43c8 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -1,16 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayCast" inherits="Spatial" category="Core" version="3.0.alpha.custom_build"> +<class name="RayCast" inherits="Spatial" category="Core" version="3.0-alpha"> <brief_description> Query the closest object intersecting a ray. </brief_description> <description> A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray. - RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks. - Only enabled raycasts will be able to query the space and report collisions. - - RayCast calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. + RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. </description> <tutorials> </tutorials> @@ -47,7 +44,7 @@ </return> <description> Updates the collision information for the ray. - Use this method to update the collision information immediately instead of waiting for the next [code]_fixed_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work. + Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work. </description> </method> <method name="get_cast_to" qualifiers="const"> @@ -81,11 +78,19 @@ [/codeblock] </description> </method> - <method name="get_collision_layer" qualifiers="const"> + <method name="get_collision_mask" qualifiers="const"> <return type="int"> </return> <description> - Returns the collision layer for this ray. + Returns the collision mask for this ray. + </description> + </method> + <method name="get_collision_mask_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> </description> </method> <method name="get_collision_normal" qualifiers="const"> @@ -150,13 +155,23 @@ Sets the ray destination point, so that the ray will test from the ray's origin to [code]local_point[/code]. </description> </method> - <method name="set_collision_layer"> + <method name="set_collision_mask"> + <return type="void"> + </return> + <argument index="0" name="mask" type="int"> + </argument> + <description> + Set the mask to filter objects. Only objects in at least one collision layer enabled in the mask will be detected. + </description> + </method> + <method name="set_collision_mask_bit"> <return type="void"> </return> - <argument index="0" name="layer" type="int"> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> </argument> <description> - Set the mask to filter objects. Only objects with at least the same mask element set will be detected. </description> </method> <method name="set_enabled"> @@ -182,8 +197,8 @@ <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> - The RayCast's collison layer(s). Only bodies in the same collision layer(s) will be detected. + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. </member> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> If [code]true[/code], collisions will be reported. Default value: [code]false[/code]. |