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-rw-r--r--doc/classes/RayCast.xml41
1 files changed, 28 insertions, 13 deletions
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml
index 2e6efff769..d5f57c43c8 100644
--- a/doc/classes/RayCast.xml
+++ b/doc/classes/RayCast.xml
@@ -1,16 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RayCast" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
+<class name="RayCast" inherits="Spatial" category="Core" version="3.0-alpha">
<brief_description>
Query the closest object intersecting a ray.
</brief_description>
<description>
A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray.
-
RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks.
-
Only enabled raycasts will be able to query the space and report collisions.
-
- RayCast calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
+ RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
</description>
<tutorials>
</tutorials>
@@ -47,7 +44,7 @@
</return>
<description>
Updates the collision information for the ray.
- Use this method to update the collision information immediately instead of waiting for the next [code]_fixed_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work.
+ Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work.
</description>
</method>
<method name="get_cast_to" qualifiers="const">
@@ -81,11 +78,19 @@
[/codeblock]
</description>
</method>
- <method name="get_collision_layer" qualifiers="const">
+ <method name="get_collision_mask" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the collision layer for this ray.
+ Returns the collision mask for this ray.
+ </description>
+ </method>
+ <method name="get_collision_mask_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
@@ -150,13 +155,23 @@
Sets the ray destination point, so that the ray will test from the ray's origin to [code]local_point[/code].
</description>
</method>
- <method name="set_collision_layer">
+ <method name="set_collision_mask">
+ <return type="void">
+ </return>
+ <argument index="0" name="mask" type="int">
+ </argument>
+ <description>
+ Set the mask to filter objects. Only objects in at least one collision layer enabled in the mask will be detected.
+ </description>
+ </method>
+ <method name="set_collision_mask_bit">
<return type="void">
</return>
- <argument index="0" name="layer" type="int">
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
</argument>
<description>
- Set the mask to filter objects. Only objects with at least the same mask element set will be detected.
</description>
</method>
<method name="set_enabled">
@@ -182,8 +197,8 @@
<member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to">
The ray's destination point, relative to the RayCast's [code]position[/code].
</member>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
- The RayCast's collison layer(s). Only bodies in the same collision layer(s) will be detected.
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
If [code]true[/code], collisions will be reported. Default value: [code]false[/code].