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Diffstat (limited to 'doc/classes/RayCast.xml')
-rw-r--r-- | doc/classes/RayCast.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 61f2737c01..3b3a207bc3 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -1,14 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayCast" inherits="Spatial" category="Core" version="3.1"> +<class name="RayCast" inherits="Spatial" category="Core" version="3.2"> <brief_description> Query the closest object intersecting a ray. </brief_description> <description> A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray. - RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks. + RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code] or by setting proper filtering with collision layers and masks. RayCast can be configured to report collisions with [Area]s ([member collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]). Only enabled raycasts will be able to query the space and report collisions. - RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. + RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast. </description> <tutorials> </tutorials> |