diff options
Diffstat (limited to 'doc/classes/RayCast.xml')
-rw-r--r-- | doc/classes/RayCast.xml | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index d5f57c43c8..68fd238228 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -107,13 +107,6 @@ Returns the collision point at which the ray intersects the closest object. Note: this point is in the [b]global[/b] coordinate system. </description> </method> - <method name="get_type_mask" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the type mask (types of objects to detect) for this ray. The value is a sum (bitwise OR'd) of constants available for [PhysicsDirectSpaceState]. - </description> - </method> <method name="is_colliding" qualifiers="const"> <return type="bool"> </return> @@ -183,15 +176,6 @@ Enables the RayCast2D. Only enabled raycasts will be able to query the space and report collisions. </description> </method> - <method name="set_type_mask"> - <return type="void"> - </return> - <argument index="0" name="mask" type="int"> - </argument> - <description> - Set the types of objects to detect. For [code]mask[/code] use a logic sum (OR operation) of constants defined in [PhysicsDirectSpaceState], eg. [code]PhysicsDirectSpaceState.TYPE_MASK_STATIC_BODY | PhysicsDirectSpaceState.TYPE_MASK_KINEMATIC_BODY[/code] to detect only those two types. - </description> - </method> </methods> <members> <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to"> @@ -203,13 +187,6 @@ <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> If [code]true[/code], collisions will be reported. Default value: [code]false[/code]. </member> - <member name="type_mask" type="int" setter="set_type_mask" getter="get_type_mask"> - Object types to detect using a logical sum (OR operation) of type constants defined in [Physics2DDirectSpaceState]. - Example: - [codeblock] - RayCast.type_mask = Physics2DDirectSpaceState.TYPE_MASK_STATIC_BODY | Physics2DDirectSpaceState.TYPE_MASK_KINEMATIC_BODY - [/codeblock] - </member> </members> <constants> </constants> |