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-rw-r--r--doc/classes/RandomNumberGenerator.xml4
1 files changed, 1 insertions, 3 deletions
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index 2cf3cbb83d..c011755df1 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -4,7 +4,7 @@
A class for generating pseudo-random numbers.
</brief_description>
<description>
- RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url].
+ RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=https://www.pcg-random.org/]PCG32[/url].
[b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
To generate a random float number (within a given range) based on a time-dependant seed:
[codeblock]
@@ -86,6 +86,4 @@
[b]Note:[/b] Do not set state to arbitrary values, since the random number generator requires the state to have certain qualities to behave properly. It should only be set to values that came from the state property itself. To initialize the random number generator with arbitrary input, use [member seed] instead.
</member>
</members>
- <constants>
- </constants>
</class>