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Diffstat (limited to 'doc/classes/RandomNumberGenerator.xml')
-rw-r--r-- | doc/classes/RandomNumberGenerator.xml | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index dc96bba304..9054e2fa88 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -6,6 +6,13 @@ <description> RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url]. [b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. + To generate a random float number (within a given range) based on a time-dependant seed: + [codeblock] + var rng = RandomNumberGenerator.new() + func _ready(): + rng.randomize() + var my_random_number = rng.randf_range(-10.0, 10.0) + [/codeblock] </description> <tutorials> </tutorials> @@ -66,7 +73,7 @@ </method> </methods> <members> - <member name="seed" type="int" setter="set_seed" getter="get_seed"> + <member name="seed" type="int" setter="set_seed" getter="get_seed" default="-6398989897141750821"> The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers. [b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally. </member> |