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-rw-r--r--doc/classes/RandomNumberGenerator.xml22
1 files changed, 15 insertions, 7 deletions
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index be7bcc9c35..9054e2fa88 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -4,7 +4,15 @@
A class for generating pseudo-random numbers.
</brief_description>
<description>
- RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
+ RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url].
+ [b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
+ To generate a random float number (within a given range) based on a time-dependant seed:
+ [codeblock]
+ var rng = RandomNumberGenerator.new()
+ func _ready():
+ rng.randomize()
+ var my_random_number = rng.randf_range(-10.0, 10.0)
+ [/codeblock]
</description>
<tutorials>
</tutorials>
@@ -13,7 +21,7 @@
<return type="float">
</return>
<description>
- Generates pseudo-random float between '0.0' and '1.0', inclusive.
+ Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/code] (inclusive).
</description>
</method>
<method name="randf_range">
@@ -24,7 +32,7 @@
<argument index="1" name="to" type="float">
</argument>
<description>
- Generates pseudo-random float between [code]from[/code] and [code]to[/code], inclusive.
+ Generates a pseudo-random float between [code]from[/code] and [code]to[/code] (inclusive).
</description>
</method>
<method name="randfn">
@@ -35,14 +43,14 @@
<argument index="1" name="deviation" type="float" default="1.0">
</argument>
<description>
- Generates normally(gaussian) distributed pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code].
+ Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code]. This is also called Gaussian distribution.
</description>
</method>
<method name="randi">
<return type="int">
</return>
<description>
- Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295', inclusive.
+ Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and [code]4294967295[/code] (inclusive).
</description>
</method>
<method name="randi_range">
@@ -53,7 +61,7 @@
<argument index="1" name="to" type="int">
</argument>
<description>
- Generates pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive).
+ Generates a pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive).
</description>
</method>
<method name="randomize">
@@ -65,7 +73,7 @@
</method>
</methods>
<members>
- <member name="seed" type="int" setter="set_seed" getter="get_seed">
+ <member name="seed" type="int" setter="set_seed" getter="get_seed" default="-6398989897141750821">
The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.
[b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
</member>