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-rw-r--r--doc/classes/RandomNumberGenerator.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index ec0f1a96b2..dcb75dc275 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -15,6 +15,7 @@
[/codeblock]
</description>
<tutorials>
+ <link title="Random number generation">https://docs.godotengine.org/en/latest/tutorials/math/random_number_generation.html</link>
</tutorials>
<methods>
<method name="randf">
@@ -73,9 +74,10 @@
</method>
</methods>
<members>
- <member name="seed" type="int" setter="set_seed" getter="get_seed" default="-6398989897141750821">
+ <member name="seed" type="int" setter="set_seed" getter="get_seed" default="0">
The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.
[b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
+ [b]Note:[/b] The default value of this property is pseudo-random, and changes when calling [method randomize]. The [code]0[/code] value documented here is a placeholder, and not the actual default seed.
</member>
</members>
<constants>