summaryrefslogtreecommitdiff
path: root/doc/classes/RDShaderSource.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/RDShaderSource.xml')
-rw-r--r--doc/classes/RDShaderSource.xml11
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/RDShaderSource.xml b/doc/classes/RDShaderSource.xml
index ddeae95e39..129567c9c0 100644
--- a/doc/classes/RDShaderSource.xml
+++ b/doc/classes/RDShaderSource.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDShaderSource" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Shader source code (used by [RenderingDevice]).
</brief_description>
<description>
+ Shader source code in text form.
+ See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming.
</description>
<tutorials>
</tutorials>
@@ -11,6 +14,7 @@
<return type="String" />
<param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
<description>
+ Returns source code for the specified shader [param stage]. Equivalent to getting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
</description>
</method>
<method name="set_stage_source">
@@ -18,21 +22,28 @@
<param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
<param index="1" name="source" type="String" />
<description>
+ Sets [param source] code for the specified shader [param stage]. Equivalent to setting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
</description>
</method>
</methods>
<members>
<member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0">
+ The language the shader is written in.
</member>
<member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ Source code for the shader's compute stage.
</member>
<member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ Source code for the shader's fragment stage.
</member>
<member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ Source code for the shader's tessellation control stage.
</member>
<member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ Source code for the shader's tessellation evaluation stage.
</member>
<member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ Source code for the shader's vertex stage.
</member>
</members>
</class>