diff options
Diffstat (limited to 'doc/classes/RDShaderFile.xml')
-rw-r--r-- | doc/classes/RDShaderFile.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/RDShaderFile.xml b/doc/classes/RDShaderFile.xml index 72bf6faaec..b5872c210e 100644 --- a/doc/classes/RDShaderFile.xml +++ b/doc/classes/RDShaderFile.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RDShaderFile" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + Compiled shader file in SPIR-V form (used by [RenderingDevice]). Not to be confused with Godot's own [Shader]. </brief_description> <description> + Compiled shader file in SPIR-V form. + See also [RDShaderSource]. [RDShaderFile] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming. </description> <tutorials> </tutorials> @@ -11,11 +14,13 @@ <return type="RDShaderSPIRV" /> <param index="0" name="version" type="StringName" default="&""" /> <description> + Returns the SPIR-V intermediate representation for the specified shader [param version]. </description> </method> <method name="get_version_list" qualifiers="const"> <return type="PackedStringArray" /> <description> + Returns the list of compiled versions for this shader. </description> </method> <method name="set_bytecode"> @@ -23,11 +28,13 @@ <param index="0" name="bytecode" type="RDShaderSPIRV" /> <param index="1" name="version" type="StringName" default="&""" /> <description> + Sets the SPIR-V [param bytecode] that will be compiled for the specified [param version]. </description> </method> </methods> <members> <member name="base_error" type="String" setter="set_base_error" getter="get_base_error" default=""""> + The base compilation error message, which indicates errors not related to a specific shader stage if non-empty. If empty, shader compilation is not necessarily successful (check [RDShaderSPIRV]'s error message members). </member> </members> </class> |