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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDFramebufferPass" inherits="RefCounted" version="4.0">
+ <brief_description>
+ Framebuffer pass attachment description.
+ </brief_description>
+ <description>
+ This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.
+ Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="color_attachments" type="PackedInt32Array" setter="set_color_attachments" getter="get_color_attachments" default="PackedInt32Array()">
+ Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.
+ </member>
+ <member name="depth_attachment" type="int" setter="set_depth_attachment" getter="get_depth_attachment" default="-1">
+ Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass.
+ </member>
+ <member name="input_attachments" type="PackedInt32Array" setter="set_input_attachments" getter="get_input_attachments" default="PackedInt32Array()">
+ Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the [RDUniform] for the uniform set.
+ </member>
+ <member name="preserve_attachments" type="PackedInt32Array" setter="set_preserve_attachments" getter="get_preserve_attachments" default="PackedInt32Array()">
+ Attachments to preserve in this pass (otherwise they are erased).
+ </member>
+ <member name="resolve_attachments" type="PackedInt32Array" setter="set_resolve_attachments" getter="get_resolve_attachments" default="PackedInt32Array()">
+ If the color attachments are multisampled, non-multisampled resolve attachments can be provided.
+ </member>
+ </members>
+ <constants>
+ <constant name="ATTACHMENT_UNUSED" value="-1">
+ </constant>
+ </constants>
+</class>