diff options
Diffstat (limited to 'doc/classes/Quaternion.xml')
-rw-r--r-- | doc/classes/Quaternion.xml | 195 |
1 files changed, 104 insertions, 91 deletions
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml index 7858ac732b..95b2316bf3 100644 --- a/doc/classes/Quaternion.xml +++ b/doc/classes/Quaternion.xml @@ -12,50 +12,49 @@ <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> - <methods> - <method name="Quaternion" qualifiers="constructor"> + <constructors> + <constructor name="Quaternion"> <return type="Quaternion" /> <description> Constructs a default-initialized quaternion with all components set to [code]0[/code]. </description> - </method> - <method name="Quaternion" qualifiers="constructor"> + </constructor> + <constructor name="Quaternion"> <return type="Quaternion" /> <argument index="0" name="from" type="Quaternion" /> <description> Constructs a [Quaternion] as a copy of the given [Quaternion]. </description> - </method> - <method name="Quaternion" qualifiers="constructor"> + </constructor> + <constructor name="Quaternion"> <return type="Quaternion" /> <argument index="0" name="arc_from" type="Vector3" /> <argument index="1" name="arc_to" type="Vector3" /> <description> </description> - </method> - <method name="Quaternion" qualifiers="constructor"> + </constructor> + <constructor name="Quaternion"> <return type="Quaternion" /> <argument index="0" name="axis" type="Vector3" /> <argument index="1" name="angle" type="float" /> <description> Constructs a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector. </description> - </method> - <method name="Quaternion" qualifiers="constructor"> + </constructor> + <constructor name="Quaternion"> <return type="Quaternion" /> - <argument index="0" name="euler" type="Vector3" /> + <argument index="0" name="euler_yxz" type="Vector3" /> <description> - Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> - </method> - <method name="Quaternion" qualifiers="constructor"> + </constructor> + <constructor name="Quaternion"> <return type="Quaternion" /> <argument index="0" name="from" type="Basis" /> <description> Constructs a quaternion from the given [Basis]. </description> - </method> - <method name="Quaternion" qualifiers="constructor"> + </constructor> + <constructor name="Quaternion"> <return type="Quaternion" /> <argument index="0" name="x" type="float" /> <argument index="1" name="y" type="float" /> @@ -64,7 +63,9 @@ <description> Constructs a quaternion defined by the given values. </description> - </method> + </constructor> + </constructors> + <methods> <method name="angle_to" qualifiers="const"> <return type="float" /> <argument index="0" name="to" type="Quaternion" /> @@ -90,6 +91,16 @@ Returns the dot product of two quaternions. </description> </method> + <method name="get_angle" qualifiers="const"> + <return type="float" /> + <description> + </description> + </method> + <method name="get_axis" qualifiers="const"> + <return type="Vector3" /> + <description> + </description> + </method> <method name="get_euler" qualifiers="const"> <return type="Vector3" /> <description> @@ -133,131 +144,133 @@ Returns a copy of the quaternion, normalized to unit length. </description> </method> - <method name="operator !=" qualifiers="operator"> - <return type="bool" /> + <method name="slerp" qualifiers="const"> + <return type="Quaternion" /> + <argument index="0" name="to" type="Quaternion" /> + <argument index="1" name="weight" type="float" /> <description> + Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code]. + [b]Note:[/b] Both quaternions must be normalized. </description> </method> - <method name="operator !=" qualifiers="operator"> - <return type="bool" /> - <argument index="0" name="right" type="Quaternion" /> + <method name="slerpni" qualifiers="const"> + <return type="Quaternion" /> + <argument index="0" name="to" type="Quaternion" /> + <argument index="1" name="weight" type="float" /> <description> + Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code], but without checking if the rotation path is not bigger than 90 degrees. </description> </method> - <method name="operator *" qualifiers="operator"> - <return type="Vector3" /> - <argument index="0" name="right" type="Vector3" /> + </methods> + <members> + <member name="w" type="float" setter="" getter="" default="1.0"> + W component of the quaternion (real part). + Quaternion components should usually not be manipulated directly. + </member> + <member name="x" type="float" setter="" getter="" default="0.0"> + X component of the quaternion (imaginary [code]i[/code] axis part). + Quaternion components should usually not be manipulated directly. + </member> + <member name="y" type="float" setter="" getter="" default="0.0"> + Y component of the quaternion (imaginary [code]j[/code] axis part). + Quaternion components should usually not be manipulated directly. + </member> + <member name="z" type="float" setter="" getter="" default="0.0"> + Z component of the quaternion (imaginary [code]k[/code] axis part). + Quaternion components should usually not be manipulated directly. + </member> + </members> + <constants> + <constant name="IDENTITY" value="Quaternion(0, 0, 0, 1)"> + The identity quaternion, representing no rotation. Equivalent to an identity [Basis] matrix. If a vector is transformed by an identity quaternion, it will not change. + </constant> + </constants> + <operators> + <operator name="operator !="> + <return type="bool" /> <description> </description> - </method> - <method name="operator *" qualifiers="operator"> + </operator> + <operator name="operator !="> + <return type="bool" /> + <argument index="0" name="right" type="Quaternion" /> + <description> + </description> + </operator> + <operator name="operator *"> <return type="Quaternion" /> <argument index="0" name="right" type="Quaternion" /> <description> </description> - </method> - <method name="operator *" qualifiers="operator"> + </operator> + <operator name="operator *"> + <return type="Vector3" /> + <argument index="0" name="right" type="Vector3" /> + <description> + </description> + </operator> + <operator name="operator *"> <return type="Quaternion" /> <argument index="0" name="right" type="float" /> <description> </description> - </method> - <method name="operator *" qualifiers="operator"> + </operator> + <operator name="operator *"> <return type="Quaternion" /> <argument index="0" name="right" type="int" /> <description> </description> - </method> - <method name="operator +" qualifiers="operator"> + </operator> + <operator name="operator +"> <return type="Quaternion" /> <argument index="0" name="right" type="Quaternion" /> <description> </description> - </method> - <method name="operator -" qualifiers="operator"> + </operator> + <operator name="operator -"> <return type="Quaternion" /> <argument index="0" name="right" type="Quaternion" /> <description> </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator /"> <return type="Quaternion" /> <argument index="0" name="right" type="float" /> <description> </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator /"> <return type="Quaternion" /> <argument index="0" name="right" type="int" /> <description> </description> - </method> - <method name="operator ==" qualifiers="operator"> + </operator> + <operator name="operator =="> <return type="bool" /> <description> </description> - </method> - <method name="operator ==" qualifiers="operator"> + </operator> + <operator name="operator =="> <return type="bool" /> <argument index="0" name="right" type="Quaternion" /> <description> </description> - </method> - <method name="operator []" qualifiers="operator"> + </operator> + <operator name="operator []"> <return type="float" /> <argument index="0" name="index" type="int" /> <description> </description> - </method> - <method name="operator unary+" qualifiers="operator"> - <return type="Quaternion" /> - <description> - </description> - </method> - <method name="operator unary-" qualifiers="operator"> + </operator> + <operator name="operator unary+"> <return type="Quaternion" /> <description> </description> - </method> - <method name="slerp" qualifiers="const"> - <return type="Quaternion" /> - <argument index="0" name="to" type="Quaternion" /> - <argument index="1" name="weight" type="float" /> - <description> - Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code]. - [b]Note:[/b] Both quaternions must be normalized. - </description> - </method> - <method name="slerpni" qualifiers="const"> + </operator> + <operator name="operator unary-"> <return type="Quaternion" /> - <argument index="0" name="to" type="Quaternion" /> - <argument index="1" name="weight" type="float" /> <description> - Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code], but without checking if the rotation path is not bigger than 90 degrees. </description> - </method> - </methods> - <members> - <member name="w" type="float" setter="" getter="" default="1.0"> - W component of the quaternion (real part). - Quaternion components should usually not be manipulated directly. - </member> - <member name="x" type="float" setter="" getter="" default="0.0"> - X component of the quaternion (imaginary [code]i[/code] axis part). - Quaternion components should usually not be manipulated directly. - </member> - <member name="y" type="float" setter="" getter="" default="0.0"> - Y component of the quaternion (imaginary [code]j[/code] axis part). - Quaternion components should usually not be manipulated directly. - </member> - <member name="z" type="float" setter="" getter="" default="0.0"> - Z component of the quaternion (imaginary [code]k[/code] axis part). - Quaternion components should usually not be manipulated directly. - </member> - </members> - <constants> - <constant name="IDENTITY" value="Quaternion(0, 0, 0, 1)"> - The identity quaternion, representing no rotation. Equivalent to an identity [Basis] matrix. If a vector is transformed by an identity quaternion, it will not change. - </constant> - </constants> + </operator> + </operators> </class> |