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-rw-r--r--doc/classes/Quaternion.xml66
1 files changed, 33 insertions, 33 deletions
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml
index 30e96607da..e75d4ea737 100644
--- a/doc/classes/Quaternion.xml
+++ b/doc/classes/Quaternion.xml
@@ -21,45 +21,45 @@
</constructor>
<constructor name="Quaternion">
<return type="Quaternion" />
- <argument index="0" name="from" type="Quaternion" />
+ <param index="0" name="from" type="Quaternion" />
<description>
Constructs a [Quaternion] as a copy of the given [Quaternion].
</description>
</constructor>
<constructor name="Quaternion">
<return type="Quaternion" />
- <argument index="0" name="arc_from" type="Vector3" />
- <argument index="1" name="arc_to" type="Vector3" />
+ <param index="0" name="arc_from" type="Vector3" />
+ <param index="1" name="arc_to" type="Vector3" />
<description>
</description>
</constructor>
<constructor name="Quaternion">
<return type="Quaternion" />
- <argument index="0" name="axis" type="Vector3" />
- <argument index="1" name="angle" type="float" />
+ <param index="0" name="axis" type="Vector3" />
+ <param index="1" name="angle" type="float" />
<description>
Constructs a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
</description>
</constructor>
<constructor name="Quaternion">
<return type="Quaternion" />
- <argument index="0" name="euler_yxz" type="Vector3" />
+ <param index="0" name="euler_yxz" type="Vector3" />
<description>
</description>
</constructor>
<constructor name="Quaternion">
<return type="Quaternion" />
- <argument index="0" name="from" type="Basis" />
+ <param index="0" name="from" type="Basis" />
<description>
Constructs a quaternion from the given [Basis].
</description>
</constructor>
<constructor name="Quaternion">
<return type="Quaternion" />
- <argument index="0" name="x" type="float" />
- <argument index="1" name="y" type="float" />
- <argument index="2" name="z" type="float" />
- <argument index="3" name="w" type="float" />
+ <param index="0" name="x" type="float" />
+ <param index="1" name="y" type="float" />
+ <param index="2" name="z" type="float" />
+ <param index="3" name="w" type="float" />
<description>
Constructs a quaternion defined by the given values.
</description>
@@ -68,7 +68,7 @@
<methods>
<method name="angle_to" qualifiers="const">
<return type="float" />
- <argument index="0" name="to" type="Quaternion" />
+ <param index="0" name="to" type="Quaternion" />
<description>
Returns the angle between this quaternion and [code]to[/code]. This is the magnitude of the angle you would need to rotate by to get from one to the other.
[b]Note:[/b] This method has an abnormally high amount of floating-point error, so methods such as [code]is_zero_approx[/code] will not work reliably.
@@ -76,7 +76,7 @@
</method>
<method name="dot" qualifiers="const">
<return type="float" />
- <argument index="0" name="with" type="Quaternion" />
+ <param index="0" name="with" type="Quaternion" />
<description>
Returns the dot product of two quaternions.
</description>
@@ -110,7 +110,7 @@
</method>
<method name="is_equal_approx" qualifiers="const">
<return type="bool" />
- <argument index="0" name="to" type="Quaternion" />
+ <param index="0" name="to" type="Quaternion" />
<description>
Returns [code]true[/code] if this quaternion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
@@ -146,8 +146,8 @@
</method>
<method name="slerp" qualifiers="const">
<return type="Quaternion" />
- <argument index="0" name="to" type="Quaternion" />
- <argument index="1" name="weight" type="float" />
+ <param index="0" name="to" type="Quaternion" />
+ <param index="1" name="weight" type="float" />
<description>
Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code].
[b]Note:[/b] Both quaternions must be normalized.
@@ -155,18 +155,18 @@
</method>
<method name="slerpni" qualifiers="const">
<return type="Quaternion" />
- <argument index="0" name="to" type="Quaternion" />
- <argument index="1" name="weight" type="float" />
+ <param index="0" name="to" type="Quaternion" />
+ <param index="1" name="weight" type="float" />
<description>
Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code], but without checking if the rotation path is not bigger than 90 degrees.
</description>
</method>
<method name="spherical_cubic_interpolate" qualifiers="const">
<return type="Quaternion" />
- <argument index="0" name="b" type="Quaternion" />
- <argument index="1" name="pre_a" type="Quaternion" />
- <argument index="2" name="post_b" type="Quaternion" />
- <argument index="3" name="weight" type="float" />
+ <param index="0" name="b" type="Quaternion" />
+ <param index="1" name="pre_a" type="Quaternion" />
+ <param index="2" name="post_b" type="Quaternion" />
+ <param index="3" name="weight" type="float" />
<description>
Performs a spherical cubic interpolation between quaternions [code]pre_a[/code], this vector, [code]b[/code], and [code]post_b[/code], by the given amount [code]weight[/code].
</description>
@@ -198,7 +198,7 @@
<operators>
<operator name="operator !=">
<return type="bool" />
- <argument index="0" name="right" type="Quaternion" />
+ <param index="0" name="right" type="Quaternion" />
<description>
Returns [code]true[/code] if the quaternions are not equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
@@ -206,63 +206,63 @@
</operator>
<operator name="operator *">
<return type="Quaternion" />
- <argument index="0" name="right" type="Quaternion" />
+ <param index="0" name="right" type="Quaternion" />
<description>
Composes these two quaternions by multiplying them together. This has the effect of rotating the second quaternion (the child) by the first quaternion (the parent).
</description>
</operator>
<operator name="operator *">
<return type="Vector3" />
- <argument index="0" name="right" type="Vector3" />
+ <param index="0" name="right" type="Vector3" />
<description>
Rotates (multiplies) the [Vector3] by the given [Quaternion].
</description>
</operator>
<operator name="operator *">
<return type="Quaternion" />
- <argument index="0" name="right" type="float" />
+ <param index="0" name="right" type="float" />
<description>
Multiplies each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator *">
<return type="Quaternion" />
- <argument index="0" name="right" type="int" />
+ <param index="0" name="right" type="int" />
<description>
Multiplies each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator +">
<return type="Quaternion" />
- <argument index="0" name="right" type="Quaternion" />
+ <param index="0" name="right" type="Quaternion" />
<description>
Adds each component of the left [Quaternion] to the right [Quaternion]. This operation is not meaningful on its own, but it can be used as a part of a larger expression, such as approximating an intermediate rotation between two nearby rotations.
</description>
</operator>
<operator name="operator -">
<return type="Quaternion" />
- <argument index="0" name="right" type="Quaternion" />
+ <param index="0" name="right" type="Quaternion" />
<description>
Subtracts each component of the left [Quaternion] by the right [Quaternion]. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator /">
<return type="Quaternion" />
- <argument index="0" name="right" type="float" />
+ <param index="0" name="right" type="float" />
<description>
Divides each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator /">
<return type="Quaternion" />
- <argument index="0" name="right" type="int" />
+ <param index="0" name="right" type="int" />
<description>
Divides each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
- <argument index="0" name="right" type="Quaternion" />
+ <param index="0" name="right" type="Quaternion" />
<description>
Returns [code]true[/code] if the quaternions are exactly equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
@@ -270,7 +270,7 @@
</operator>
<operator name="operator []">
<return type="float" />
- <argument index="0" name="index" type="int" />
+ <param index="0" name="index" type="int" />
<description>
Access quaternion components using their index. [code]q[0][/code] is equivalent to [code]q.x[/code], [code]q[1][/code] is equivalent to [code]q.y[/code], [code]q[2][/code] is equivalent to [code]q.z[/code], and [code]q[3][/code] is equivalent to [code]q.w[/code].
</description>