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Diffstat (limited to 'doc/classes/Quaternion.xml')
-rw-r--r-- | doc/classes/Quaternion.xml | 213 |
1 files changed, 79 insertions, 134 deletions
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml index 678fb0d44d..720188f67e 100644 --- a/doc/classes/Quaternion.xml +++ b/doc/classes/Quaternion.xml @@ -14,269 +14,214 @@ </tutorials> <methods> <method name="Quaternion" qualifiers="constructor"> - <return type="Quaternion"> - </return> + <return type="Quaternion" /> <description> Constructs a default-initialized quaternion with all components set to [code]0[/code]. </description> </method> <method name="Quaternion" qualifiers="constructor"> - <return type="Quaternion"> - </return> - <argument index="0" name="from" type="Quaternion"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="from" type="Quaternion" /> <description> Constructs a [Quaternion] as a copy of the given [Quaternion]. </description> </method> <method name="Quaternion" qualifiers="constructor"> - <return type="Quaternion"> - </return> - <argument index="0" name="arc_from" type="Vector3"> - </argument> - <argument index="1" name="arc_to" type="Vector3"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="arc_from" type="Vector3" /> + <argument index="1" name="arc_to" type="Vector3" /> <description> </description> </method> <method name="Quaternion" qualifiers="constructor"> - <return type="Quaternion"> - </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="angle" type="float"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="axis" type="Vector3" /> + <argument index="1" name="angle" type="float" /> <description> Constructs a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector. </description> </method> <method name="Quaternion" qualifiers="constructor"> - <return type="Quaternion"> - </return> - <argument index="0" name="euler" type="Vector3"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="euler" type="Vector3" /> <description> Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> </method> <method name="Quaternion" qualifiers="constructor"> - <return type="Quaternion"> - </return> - <argument index="0" name="from" type="Basis"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="from" type="Basis" /> <description> Constructs a quaternion from the given [Basis]. </description> </method> <method name="Quaternion" qualifiers="constructor"> - <return type="Quaternion"> - </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <argument index="2" name="z" type="float"> - </argument> - <argument index="3" name="w" type="float"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="x" type="float" /> + <argument index="1" name="y" type="float" /> + <argument index="2" name="z" type="float" /> + <argument index="3" name="w" type="float" /> <description> Constructs a quaternion defined by the given values. </description> </method> + <method name="angle_to" qualifiers="const"> + <return type="float" /> + <argument index="0" name="to" type="Quaternion" /> + <description> + Returns the angle between this quaternion and [code]to[/code]. This is the magnitude of the angle you would need to rotate by to get from one to the other. + [b]Note:[/b] This method has an abnormally high amount of floating-point error, so methods such as [code]is_zero_approx[/code] will not work reliably. + </description> + </method> <method name="cubic_slerp" qualifiers="const"> - <return type="Quaternion"> - </return> - <argument index="0" name="b" type="Quaternion"> - </argument> - <argument index="1" name="pre_a" type="Quaternion"> - </argument> - <argument index="2" name="post_b" type="Quaternion"> - </argument> - <argument index="3" name="weight" type="float"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="b" type="Quaternion" /> + <argument index="1" name="pre_a" type="Quaternion" /> + <argument index="2" name="post_b" type="Quaternion" /> + <argument index="3" name="weight" type="float" /> <description> Performs a cubic spherical interpolation between quaternions [code]pre_a[/code], this vector, [code]b[/code], and [code]post_b[/code], by the given amount [code]weight[/code]. </description> </method> <method name="dot" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="with" type="Quaternion"> - </argument> + <return type="float" /> + <argument index="0" name="with" type="Quaternion" /> <description> Returns the dot product of two quaternions. </description> </method> <method name="get_euler" qualifiers="const"> - <return type="Vector3"> - </return> + <return type="Vector3" /> <description> Returns Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). </description> </method> <method name="inverse" qualifiers="const"> - <return type="Quaternion"> - </return> + <return type="Quaternion" /> <description> Returns the inverse of the quaternion. </description> </method> <method name="is_equal_approx" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="to" type="Quaternion"> - </argument> + <return type="bool" /> + <argument index="0" name="to" type="Quaternion" /> <description> Returns [code]true[/code] if this quaternion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_normalized" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns whether the quaternion is normalized or not. </description> </method> <method name="length" qualifiers="const"> - <return type="float"> - </return> + <return type="float" /> <description> Returns the length of the quaternion. </description> </method> <method name="length_squared" qualifiers="const"> - <return type="float"> - </return> + <return type="float" /> <description> Returns the length of the quaternion, squared. </description> </method> <method name="normalized" qualifiers="const"> - <return type="Quaternion"> - </return> + <return type="Quaternion" /> <description> Returns a copy of the quaternion, normalized to unit length. </description> </method> <method name="operator !=" qualifiers="operator"> - <return type="bool"> - </return> - <argument index="0" name="right" type="Quaternion"> - </argument> + <return type="bool" /> + <argument index="0" name="right" type="Quaternion" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Quaternion"> - </return> - <argument index="0" name="right" type="Quaternion"> - </argument> + <return type="Vector3" /> + <argument index="0" name="right" type="Vector3" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Vector3"> - </return> - <argument index="0" name="right" type="Vector3"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="right" type="Quaternion" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Quaternion"> - </return> - <argument index="0" name="right" type="float"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="right" type="float" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Quaternion"> - </return> - <argument index="0" name="right" type="int"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="right" type="int" /> <description> </description> </method> <method name="operator +" qualifiers="operator"> - <return type="Quaternion"> - </return> + <return type="Quaternion" /> + <argument index="0" name="right" type="Quaternion" /> <description> </description> </method> - <method name="operator +" qualifiers="operator"> - <return type="Quaternion"> - </return> - <argument index="0" name="right" type="Quaternion"> - </argument> + <method name="operator -" qualifiers="operator"> + <return type="Quaternion" /> + <argument index="0" name="right" type="Quaternion" /> <description> </description> </method> - <method name="operator -" qualifiers="operator"> - <return type="Quaternion"> - </return> + <method name="operator /" qualifiers="operator"> + <return type="Quaternion" /> + <argument index="0" name="right" type="float" /> <description> </description> </method> - <method name="operator -" qualifiers="operator"> - <return type="Quaternion"> - </return> - <argument index="0" name="right" type="Quaternion"> - </argument> + <method name="operator /" qualifiers="operator"> + <return type="Quaternion" /> + <argument index="0" name="right" type="int" /> <description> </description> </method> - <method name="operator /" qualifiers="operator"> - <return type="Quaternion"> - </return> - <argument index="0" name="right" type="float"> - </argument> + <method name="operator ==" qualifiers="operator"> + <return type="bool" /> + <argument index="0" name="right" type="Quaternion" /> <description> </description> </method> - <method name="operator /" qualifiers="operator"> - <return type="Quaternion"> - </return> - <argument index="0" name="right" type="int"> - </argument> + <method name="operator []" qualifiers="operator"> + <return type="float" /> + <argument index="0" name="index" type="int" /> <description> </description> </method> - <method name="operator ==" qualifiers="operator"> - <return type="bool"> - </return> - <argument index="0" name="right" type="Quaternion"> - </argument> + <method name="operator unary+" qualifiers="operator"> + <return type="Quaternion" /> <description> </description> </method> - <method name="operator []" qualifiers="operator"> - <return type="float"> - </return> - <argument index="0" name="index" type="int"> - </argument> + <method name="operator unary-" qualifiers="operator"> + <return type="Quaternion" /> <description> </description> </method> <method name="slerp" qualifiers="const"> - <return type="Quaternion"> - </return> - <argument index="0" name="to" type="Quaternion"> - </argument> - <argument index="1" name="weight" type="float"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="to" type="Quaternion" /> + <argument index="1" name="weight" type="float" /> <description> Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code]. [b]Note:[/b] Both quaternions must be normalized. </description> </method> <method name="slerpni" qualifiers="const"> - <return type="Quaternion"> - </return> - <argument index="0" name="to" type="Quaternion"> - </argument> - <argument index="1" name="weight" type="float"> - </argument> + <return type="Quaternion" /> + <argument index="0" name="to" type="Quaternion" /> + <argument index="1" name="weight" type="float" /> <description> Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code], but without checking if the rotation path is not bigger than 90 degrees. </description> @@ -301,7 +246,7 @@ </member> </members> <constants> - <constant name="IDENTITY" value="Quaternion( 0, 0, 0, 1 )"> + <constant name="IDENTITY" value="Quaternion(0, 0, 0, 1)"> The identity quaternion, representing no rotation. Equivalent to an identity [Basis] matrix. If a vector is transformed by an identity quaternion, it will not change. </constant> </constants> |