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-rw-r--r--doc/classes/Quat.xml5
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index 589f7d00c6..c755e6b02a 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -6,12 +6,11 @@
<description>
A unit quaternion used for representing 3D rotations.
It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors.
-
Quaternions need to be (re)normalized.
</description>
<tutorials>
- http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions
- http://docs.godotengine.org/en/latest/tutorials/math/rotations.html
+ <link>http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link>
+ <link>http://docs.godotengine.org/en/latest/tutorials/math/rotations.html</link>
</tutorials>
<demos>
</demos>