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<description>
A unit quaternion used for representing 3D rotations.
It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors.
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Quaternions need to be (re)normalized.
</description>
<tutorials>