diff options
Diffstat (limited to 'doc/classes/Quat.xml')
-rw-r--r-- | doc/classes/Quat.xml | 145 |
1 files changed, 117 insertions, 28 deletions
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 6c95e303b8..5932a624f2 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -13,25 +13,33 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> - <method name="Quat"> + <method name="Quat" qualifiers="constructor"> <return type="Quat"> </return> - <argument index="0" name="from" type="Basis"> + <description> + Constructs a default-initialized quaternion with all components set to [code]0[/code]. + </description> + </method> + <method name="Quat" qualifiers="constructor"> + <return type="Quat"> + </return> + <argument index="0" name="from" type="Quat"> </argument> <description> - Constructs a quaternion from the given [Basis]. + Constructs a [Quat] as a copy of the given [Quat]. </description> </method> - <method name="Quat"> + <method name="Quat" qualifiers="constructor"> <return type="Quat"> </return> - <argument index="0" name="euler" type="Vector3"> + <argument index="0" name="arc_from" type="Vector3"> + </argument> + <argument index="1" name="arc_to" type="Vector3"> </argument> <description> - Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> </method> - <method name="Quat"> + <method name="Quat" qualifiers="constructor"> <return type="Quat"> </return> <argument index="0" name="axis" type="Vector3"> @@ -42,7 +50,25 @@ Constructs a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector. </description> </method> - <method name="Quat"> + <method name="Quat" qualifiers="constructor"> + <return type="Quat"> + </return> + <argument index="0" name="euler" type="Vector3"> + </argument> + <description> + Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). + </description> + </method> + <method name="Quat" qualifiers="constructor"> + <return type="Quat"> + </return> + <argument index="0" name="from" type="Basis"> + </argument> + <description> + Constructs a quaternion from the given [Basis]. + </description> + </method> + <method name="Quat" qualifiers="constructor"> <return type="Quat"> </return> <argument index="0" name="x" type="float"> @@ -75,7 +101,7 @@ <method name="dot"> <return type="float"> </return> - <argument index="0" name="b" type="Quat"> + <argument index="0" name="with" type="Quat"> </argument> <description> Returns the dot product of two quaternions. @@ -98,7 +124,7 @@ <method name="is_equal_approx"> <return type="bool"> </return> - <argument index="0" name="quat" type="Quat"> + <argument index="0" name="to" type="Quat"> </argument> <description> Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. @@ -132,24 +158,96 @@ Returns a copy of the quaternion, normalized to unit length. </description> </method> - <method name="set_axis_angle"> - <return type="void"> + <method name="operator !=" qualifiers="operator"> + <return type="bool"> </return> - <argument index="0" name="axis" type="Vector3"> + <argument index="0" name="right" type="Quat"> </argument> - <argument index="1" name="angle" type="float"> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Quat"> + </return> + <argument index="0" name="right" type="Quat"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Vector3"> </argument> <description> - Sets the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector. </description> </method> - <method name="set_euler"> - <return type="void"> + <method name="operator *" qualifiers="operator"> + <return type="Quat"> </return> - <argument index="0" name="euler" type="Vector3"> + <argument index="0" name="right" type="float"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Quat"> + </return> + <argument index="0" name="right" type="int"> + </argument> + <description> + </description> + </method> + <method name="operator +" qualifiers="operator"> + <return type="Quat"> + </return> + <description> + </description> + </method> + <method name="operator +" qualifiers="operator"> + <return type="Quat"> + </return> + <argument index="0" name="right" type="Quat"> + </argument> + <description> + </description> + </method> + <method name="operator -" qualifiers="operator"> + <return type="Quat"> + </return> + <description> + </description> + </method> + <method name="operator /" qualifiers="operator"> + <return type="Quat"> + </return> + <argument index="0" name="right" type="float"> + </argument> + <description> + </description> + </method> + <method name="operator /" qualifiers="operator"> + <return type="Quat"> + </return> + <argument index="0" name="right" type="int"> + </argument> + <description> + </description> + </method> + <method name="operator ==" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Quat"> + </argument> + <description> + </description> + </method> + <method name="operator []" qualifiers="operator"> + <return type="float"> + </return> + <argument index="0" name="index" type="int"> </argument> <description> - Sets the quaternion to a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> </method> <method name="slerp"> @@ -175,15 +273,6 @@ Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code], but without checking if the rotation path is not bigger than 90 degrees. </description> </method> - <method name="xform"> - <return type="Vector3"> - </return> - <argument index="0" name="v" type="Vector3"> - </argument> - <description> - Returns a vector transformed (multiplied) by this quaternion. - </description> - </method> </methods> <members> <member name="w" type="float" setter="" getter="" default="1.0"> |