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-rw-r--r--doc/classes/Quat.xml4
1 files changed, 1 insertions, 3 deletions
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index 3867fca24f..3ef65e1edb 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -11,8 +11,6 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="Quat">
<return type="Quat">
@@ -86,7 +84,7 @@
<return type="Vector3">
</return>
<description>
- Return Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle).
+ Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle).
</description>
</method>
<method name="inverse">