diff options
Diffstat (limited to 'doc/classes/Quat.xml')
-rw-r--r-- | doc/classes/Quat.xml | 65 |
1 files changed, 18 insertions, 47 deletions
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 6c95e303b8..76cfa0d99d 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -16,45 +16,45 @@ <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="from" type="Basis"> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <argument index="2" name="z" type="float"> + </argument> + <argument index="3" name="w" type="float"> </argument> <description> - Constructs a quaternion from the given [Basis]. + Constructs a quaternion defined by the given values. </description> </method> <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="euler" type="Vector3"> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="angle" type="float"> </argument> <description> - Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). + Constructs a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector. </description> </method> <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="angle" type="float"> + <argument index="0" name="euler" type="Vector3"> </argument> <description> - Constructs a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector. + Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> </method> <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <argument index="2" name="z" type="float"> - </argument> - <argument index="3" name="w" type="float"> + <argument index="0" name="from" type="Basis"> </argument> <description> - Constructs a quaternion defined by the given values. + Constructs a quaternion from the given [Basis]. </description> </method> <method name="cubic_slerp"> @@ -75,7 +75,7 @@ <method name="dot"> <return type="float"> </return> - <argument index="0" name="b" type="Quat"> + <argument index="0" name="with" type="Quat"> </argument> <description> Returns the dot product of two quaternions. @@ -98,7 +98,7 @@ <method name="is_equal_approx"> <return type="bool"> </return> - <argument index="0" name="quat" type="Quat"> + <argument index="0" name="to" type="Quat"> </argument> <description> Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. @@ -132,26 +132,6 @@ Returns a copy of the quaternion, normalized to unit length. </description> </method> - <method name="set_axis_angle"> - <return type="void"> - </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="angle" type="float"> - </argument> - <description> - Sets the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector. - </description> - </method> - <method name="set_euler"> - <return type="void"> - </return> - <argument index="0" name="euler" type="Vector3"> - </argument> - <description> - Sets the quaternion to a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). - </description> - </method> <method name="slerp"> <return type="Quat"> </return> @@ -175,15 +155,6 @@ Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code], but without checking if the rotation path is not bigger than 90 degrees. </description> </method> - <method name="xform"> - <return type="Vector3"> - </return> - <argument index="0" name="v" type="Vector3"> - </argument> - <description> - Returns a vector transformed (multiplied) by this quaternion. - </description> - </method> </methods> <members> <member name="w" type="float" setter="" getter="" default="1.0"> |