diff options
Diffstat (limited to 'doc/classes/Quat.xml')
-rw-r--r-- | doc/classes/Quat.xml | 39 |
1 files changed, 19 insertions, 20 deletions
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 4121790881..c755e6b02a 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -6,12 +6,11 @@ <description> A unit quaternion used for representing 3D rotations. It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors. - Quaternions need to be (re)normalized. </description> <tutorials> - http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions - http://docs.godotengine.org/en/latest/tutorials/math/rotations.html + <link>http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link> + <link>http://docs.godotengine.org/en/latest/tutorials/math/rotations.html</link> </tutorials> <demos> </demos> @@ -19,45 +18,45 @@ <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <argument index="2" name="z" type="float"> - </argument> - <argument index="3" name="w" type="float"> + <argument index="0" name="from" type="Basis"> </argument> <description> - Returns a quaternion defined by these values. + Returns the rotation matrix corresponding to the given quaternion. </description> </method> <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="angle" type="float"> + <argument index="0" name="euler" type="Vector3"> </argument> <description> - Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector. + Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle). </description> </method> <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="euler" type="Vector3"> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="angle" type="float"> </argument> <description> - Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle). + Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector. </description> </method> <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="from" type="Basis"> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <argument index="2" name="z" type="float"> + </argument> + <argument index="3" name="w" type="float"> </argument> <description> - Returns the rotation matrix corresponding to the given quaternion. + Returns a quaternion defined by these values. </description> </method> <method name="cubic_slerp"> @@ -129,7 +128,7 @@ <method name="set_axis_angle"> <argument index="0" name="axis" type="Vector3"> </argument> - <argument index="1" name="phi" type="float"> + <argument index="1" name="angle" type="float"> </argument> <description> Set the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector. |