diff options
Diffstat (limited to 'doc/classes/Quat.xml')
-rw-r--r-- | doc/classes/Quat.xml | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 3ef65e1edb..9d163e926c 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -5,7 +5,7 @@ </brief_description> <description> A unit quaternion used for representing 3D rotations. - It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors. + It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating-point errors. Quaternions need to be (re)normalized. </description> <tutorials> @@ -27,7 +27,7 @@ <argument index="0" name="euler" type="Vector3"> </argument> <description> - Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle). + Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> </method> <method name="Quat"> @@ -84,7 +84,7 @@ <return type="Vector3"> </return> <description> - Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle). + Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). </description> </method> <method name="inverse"> @@ -128,14 +128,14 @@ <argument index="1" name="angle" type="float"> </argument> <description> - Set the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector. + Sets the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector. </description> </method> <method name="set_euler"> <argument index="0" name="euler" type="Vector3"> </argument> <description> - Set the quaternion to a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle). + Sets the quaternion to a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> </method> <method name="slerp"> @@ -171,17 +171,17 @@ </method> </methods> <members> - <member name="w" type="float" setter="" getter=""> - W component of the quaternion. Default value: [code]1[/code] + <member name="w" type="float" setter="" getter="" default="1.0"> + W component of the quaternion. </member> - <member name="x" type="float" setter="" getter=""> - X component of the quaternion. Default value: [code]0[/code] + <member name="x" type="float" setter="" getter="" default="0.0"> + X component of the quaternion. </member> - <member name="y" type="float" setter="" getter=""> - Y component of the quaternion. Default value: [code]0[/code] + <member name="y" type="float" setter="" getter="" default="0.0"> + Y component of the quaternion. </member> - <member name="z" type="float" setter="" getter=""> - Z component of the quaternion. Default value: [code]0[/code] + <member name="z" type="float" setter="" getter="" default="0.0"> + Z component of the quaternion. </member> </members> <constants> |