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-rw-r--r--doc/classes/QuadMesh.xml7
1 files changed, 6 insertions, 1 deletions
diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml
index 422add08d1..4209e3db14 100644
--- a/doc/classes/QuadMesh.xml
+++ b/doc/classes/QuadMesh.xml
@@ -7,11 +7,16 @@
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
</description>
<tutorials>
+ <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
+ <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
</tutorials>
<methods>
</methods>
<members>
- <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )">
+ <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
+ Offset of the generated Quad. Useful for particles.
+ </member>
+ <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)">
Size on the X and Y axes.
</member>
</members>