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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ProximityGroup3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ General-purpose proximity detection node.
+ </brief_description>
+ <description>
+ General-purpose proximity detection node.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="broadcast">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="parameters" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="dispatch_mode" type="int" setter="set_dispatch_mode" getter="get_dispatch_mode" enum="ProximityGroup3D.DispatchMode" default="0">
+ </member>
+ <member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius" default="Vector3( 1, 1, 1 )">
+ </member>
+ <member name="group_name" type="String" setter="set_group_name" getter="get_group_name" default="&quot;&quot;">
+ </member>
+ </members>
+ <signals>
+ <signal name="broadcast">
+ <argument index="0" name="group_name" type="String">
+ </argument>
+ <argument index="1" name="parameters" type="Array">
+ </argument>
+ <description>
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ <constant name="MODE_PROXY" value="0" enum="DispatchMode">
+ </constant>
+ <constant name="MODE_SIGNAL" value="1" enum="DispatchMode">
+ </constant>
+ </constants>
+</class>