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Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index ed8eddda07..54c337faf9 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -9,6 +9,9 @@ [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. </description> <tutorials> + <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> + <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> + <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link> </tutorials> <methods> <method name="add_property_info"> @@ -555,6 +558,9 @@ <member name="input_devices/pointing/emulate_touch_from_mouse" type="bool" setter="" getter="" default="false"> If [code]true[/code], sends touch input events when clicking or dragging the mouse. </member> + <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.150"> + Default delay for touch events. This only affects iOS devices. + </member> <member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default=""""> Optional name for the 2D physics layer 1. </member> |