summaryrefslogtreecommitdiff
path: root/doc/classes/ProjectSettings.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ed8eddda07..54c337faf9 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -9,6 +9,9 @@
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary.
</description>
<tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
<method name="add_property_info">
@@ -555,6 +558,9 @@
<member name="input_devices/pointing/emulate_touch_from_mouse" type="bool" setter="" getter="" default="false">
If [code]true[/code], sends touch input events when clicking or dragging the mouse.
</member>
+ <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.150">
+ Default delay for touch events. This only affects iOS devices.
+ </member>
<member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 1.
</member>