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-rw-r--r--doc/classes/ProjectSettings.xml15
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diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3d939a6926..fc86b67c60 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -554,16 +554,31 @@
Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.
</member>
<member name="editor/movie_writer/disable_vsync" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], requests V-Sync to be disabled when writing a movie (similar to setting [member display/window/vsync/vsync_mode] to [b]Disabled[/b]). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
+ [b]Note:[/b] [member editor/movie_writer/disable_vsync] has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
</member>
<member name="editor/movie_writer/fps" type="int" setter="" getter="" default="60">
+ The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher [member editor/movie_writer/fps] values. Certain FPS values will require you to adjust [member editor/movie_writer/mix_rate_hz] to prevent audio from desynchronizing over time.
+ This can be specified manually on the command line using the [code]--fixed-fps &lt;fps&gt;[/code] command line argument.
</member>
<member name="editor/movie_writer/mix_rate_hz" type="int" setter="" getter="" default="48000">
+ The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from [member audio/driver/mix_rate], but this value must be divisible by [member editor/movie_writer/fps] to prevent audio from desynchronizing over time.
</member>
<member name="editor/movie_writer/mjpeg_quality" type="float" setter="" getter="" default="0.75">
+ The JPEG quality to use when writing a video to an AVI file, between [code]0.01[/code] and [code]1.0[/code] (inclusive). Higher [code]quality[/code] values result in better-looking output at the cost of larger file sizes. Recommended [code]quality[/code] values are between [code]0.75[/code] and [code]0.90[/code]. Even at quality [code]1.00[/code], JPEG compression remains lossy.
+ [b]Note:[/b] JPEG does not saving an alpha channel. If the [Image] contains an alpha channel, the image will still be saved, but the resulting JPEG file won't contain the alpha channel.
+ [b]Note:[/b] This does not affect the audio quality or writing PNG image sequences.
</member>
<member name="editor/movie_writer/movie_file" type="String" setter="" getter="" default="&quot;&quot;">
+ The output path for the movie. The file extension determines the [MovieWriter] that will be used.
+ Godot has 2 built-in [MovieWriter]s:
+ - AVI container with MJPEG for video and uncompressed audio ([code].avi[/code] file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing [member ProjectSettings.editor/movie_writer/mjpeg_quality]. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with [VideoStreamPlayer]. AVI output is currently limited to a file of 4 GB in size at most.
+ - PNG image sequence for video and WAV for audio ([code].png[/code] file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as [url=https://ffmpeg.org/]FFmpeg[/url] after recording. Transparency is currently not supported.
+ If you need to encode to a different format or pipe a stream through third-party software, you can extend this [MovieWriter] class to create your own movie writers.
+ When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is [code]/tmp/hello.png[/code], the first two frames will be [code]/tmp/hello00000000.png[/code] and [code]/tmp/hello00000001.png[/code]. The audio will be saved at [code]/tmp/hello.wav[/code].
</member>
<member name="editor/movie_writer/speaker_mode" type="int" setter="" getter="" default="0">
+ The speaker mode to use in the recorded audio when writing a movie. See [enum AudioServer.SpeakerMode] for possible values.
</member>
<member name="editor/node_naming/name_casing" type="int" setter="" getter="" default="0">
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.