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-rw-r--r--doc/classes/ProjectSettings.xml8
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 5cac715408..2bfe7ad48f 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -6,6 +6,7 @@
<description>
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
+ [b]Feature tags:[/b] Project settings can be overriden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url].
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
</description>
<tutorials>
@@ -746,6 +747,11 @@
<member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15">
Default delay for touch events. This only affects iOS devices.
</member>
+ <member name="internationalization/locale/include_text_server_data" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
+ [b]Note:[/b] "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
+ [b]Note:[/b] "Fallback" text server does not use additional data.
+ </member>
<member name="internationalization/locale/fallback" type="String" setter="" getter="" default="&quot;en&quot;">
The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used.
</member>
@@ -1149,7 +1155,7 @@
<member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3">
Default cell size for 3D navigation maps. See [method NavigationServer3D.map_set_cell_size].
</member>
- <member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="5.0">
+ <member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="0.3">
Default edge connection margin for 3D navigation maps. See [method NavigationServer3D.map_set_edge_connection_margin].
</member>
<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">