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-rw-r--r--doc/classes/ProjectSettings.xml53
1 files changed, 27 insertions, 26 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index dc07dd8837..055af18e25 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -844,38 +844,15 @@
<member name="network/limits/webrtc/max_channel_in_buffer_kb" type="int" setter="" getter="" default="64">
Maximum size (in kiB) for the [WebRTCDataChannel] input buffer.
</member>
- <member name="network/limits/websocket_client/max_in_buffer_kb" type="int" setter="" getter="" default="64">
- Maximum size (in kiB) for the [WebSocketClient] input buffer.
- </member>
- <member name="network/limits/websocket_client/max_in_packets" type="int" setter="" getter="" default="1024">
- Maximum number of concurrent input packets for [WebSocketClient].
- </member>
- <member name="network/limits/websocket_client/max_out_buffer_kb" type="int" setter="" getter="" default="64">
- Maximum size (in kiB) for the [WebSocketClient] output buffer.
- </member>
- <member name="network/limits/websocket_client/max_out_packets" type="int" setter="" getter="" default="1024">
- Maximum number of concurrent output packets for [WebSocketClient].
- </member>
- <member name="network/limits/websocket_server/max_in_buffer_kb" type="int" setter="" getter="" default="64">
- Maximum size (in kiB) for the [WebSocketServer] input buffer.
- </member>
- <member name="network/limits/websocket_server/max_in_packets" type="int" setter="" getter="" default="1024">
- Maximum number of concurrent input packets for [WebSocketServer].
- </member>
- <member name="network/limits/websocket_server/max_out_buffer_kb" type="int" setter="" getter="" default="64">
- Maximum size (in kiB) for the [WebSocketServer] output buffer.
- </member>
- <member name="network/limits/websocket_server/max_out_packets" type="int" setter="" getter="" default="1024">
- Maximum number of concurrent output packets for [WebSocketServer].
- </member>
<member name="network/remote_fs/page_read_ahead" type="int" setter="" getter="" default="4">
Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage.
</member>
<member name="network/remote_fs/page_size" type="int" setter="" getter="" default="65536">
Page size used by remote filesystem (in bytes).
</member>
- <member name="network/ssl/certificates" type="String" setter="" getter="" default="&quot;&quot;">
- CA certificates bundle to use for SSL connections. If not defined, Godot's internal CA certificates are used.
+ <member name="network/ssl/certificate_bundle_override" type="String" setter="" getter="" default="&quot;&quot;">
+ The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
+ If in doubt, leave this setting empty.
</member>
<member name="node/name_casing" type="int" setter="" getter="" default="0">
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
@@ -977,8 +954,32 @@
<member name="rendering/environment/default_environment" type="String" setter="" getter="" default="&quot;&quot;">
[Environment] that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, it is best to delete [code]default_env.tres[/code], or to specify a different default environment here.
</member>
+ <member name="rendering/gpu_lightmapper/performance/max_rays_per_pass" type="int" setter="" getter="" default="32">
+ </member>
+ <member name="rendering/gpu_lightmapper/performance/max_rays_per_probe_pass" type="int" setter="" getter="" default="64">
+ </member>
+ <member name="rendering/gpu_lightmapper/performance/region_size" type="int" setter="" getter="" default="512">
+ </member>
+ <member name="rendering/gpu_lightmapper/quality/high_quality_probe_ray_count" type="int" setter="" getter="" default="512">
+ </member>
+ <member name="rendering/gpu_lightmapper/quality/high_quality_ray_count" type="int" setter="" getter="" default="256">
+ </member>
+ <member name="rendering/gpu_lightmapper/quality/low_quality_probe_ray_count" type="int" setter="" getter="" default="64">
+ </member>
+ <member name="rendering/gpu_lightmapper/quality/low_quality_ray_count" type="int" setter="" getter="" default="16">
+ </member>
+ <member name="rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count" type="int" setter="" getter="" default="256">
+ </member>
+ <member name="rendering/gpu_lightmapper/quality/medium_quality_ray_count" type="int" setter="" getter="" default="64">
+ </member>
+ <member name="rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count" type="int" setter="" getter="" default="2048">
+ </member>
+ <member name="rendering/gpu_lightmapper/quality/ultra_quality_ray_count" type="int" setter="" getter="" default="1024">
+ </member>
<member name="rendering/high_end/global_shader_variables_buffer_size" type="int" setter="" getter="" default="65536">
</member>
+ <member name="rendering/lightmapper/probe_capture_update_speed" type="float" setter="" getter="" default="15">
+ </member>
<member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="128000">
Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
</member>