diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7ab29e67ae..9f18eea0d4 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -650,12 +650,15 @@ <member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter="" default="2048"> Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> - <member name="network/limits/debugger_stdout/max_errors_per_frame" type="int" setter="" getter="" default="10"> - Maximum amount of errors allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. + <member name="network/limits/debugger_stdout/max_errors_per_second" type="int" setter="" getter="" default="100"> + Maximum number of errors allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> <member name="network/limits/debugger_stdout/max_messages_per_frame" type="int" setter="" getter="" default="10"> Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> + <member name="network/limits/debugger_stdout/max_warnings_per_second" type="int" setter="" getter="" default="100"> + Maximum number of warnings allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. + </member> <member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16"> Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped. </member> @@ -727,6 +730,12 @@ <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536"> Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. </member> + <member name="rendering/limits/rendering/max_renderable_lights" type="int" setter="" getter="" default="4096"> + Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. + </member> + <member name="rendering/limits/rendering/max_renderable_reflections" type="int" setter="" getter="" default="1024"> + Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. + </member> <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). </member> @@ -825,7 +834,7 @@ <member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true"> Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen. </member> - <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="true"> + <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="false"> Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU. </member> <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> |