diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 6f85ed5b38..ee32677b3a 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -512,7 +512,7 @@ </member> <member name="display/window/size/resizable" type="bool" setter="" getter="" default="true"> Allows the window to be resizable by default. - [b]Note:[/b] This setting is ignored on iOS and Android. + [b]Note:[/b] This setting is ignored on iOS. </member> <member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600"> Sets the game's main viewport height. On desktop platforms, this is also the initial window height. @@ -553,9 +553,13 @@ <member name="editor/script/templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path. </member> - <member name="filesystem/import/blend/enabled" type="bool" setter="" getter="" default="false"> - If [code]true[/code], 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0. - This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blend/blender_path[/code]. Blender 3.0 or later is required. + <member name="filesystem/import/blender/enabled" type="bool" setter="" getter="" default="true"> + If [code]true[/code], Blender 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0. + This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blender/blender3_path[/code]. Blender 3.0 or later is required. + </member> + <member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true"> + If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0. + This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code]. </member> <member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0"> Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden. @@ -1919,7 +1923,7 @@ </member> <member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64"> </member> - <member name="xr/openxr/default_action_map" type="String" setter="" getter="" default=""res://default_action_map.tres""> + <member name="xr/openxr/default_action_map" type="String" setter="" getter="" default=""res://openxr_action_map.tres""> Action map configuration to load by default. </member> <member name="xr/openxr/enabled" type="bool" setter="" getter="" default="false"> @@ -1932,7 +1936,7 @@ Specify the default reference space. </member> <member name="xr/openxr/view_configuration" type="int" setter="" getter="" default=""1""> - Specify the view configuration with which to configure OpenXR settting up either Mono or Stereo rendering. + Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering. </member> <member name="xr/shaders/enabled" type="bool" setter="" getter="" default="false"> If [code]true[/code], Godot will compile shaders required for XR. |