diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a8b4129061..5e43c4a4cf 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -553,6 +553,14 @@ <member name="editor/script/templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path. </member> + <member name="filesystem/import/blender/enabled" type="bool" setter="" getter="" default="true"> + If [code]true[/code], Blender 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0. + This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blender/blender3_path[/code]. Blender 3.0 or later is required. + </member> + <member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true"> + If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0. + This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code]. + </member> <member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0"> Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden. </member> @@ -1928,7 +1936,7 @@ Specify the default reference space. </member> <member name="xr/openxr/view_configuration" type="int" setter="" getter="" default=""1""> - Specify the view configuration with which to configure OpenXR settting up either Mono or Stereo rendering. + Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering. </member> <member name="xr/shaders/enabled" type="bool" setter="" getter="" default="false"> If [code]true[/code], Godot will compile shaders required for XR. |