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-rw-r--r--doc/classes/ProjectSettings.xml10
1 files changed, 9 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index a8b4129061..5e43c4a4cf 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -553,6 +553,14 @@
<member name="editor/script/templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
</member>
+ <member name="filesystem/import/blender/enabled" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], Blender 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0.
+ This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blender/blender3_path[/code]. Blender 3.0 or later is required.
+ </member>
+ <member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0.
+ This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code].
+ </member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
</member>
@@ -1928,7 +1936,7 @@
Specify the default reference space.
</member>
<member name="xr/openxr/view_configuration" type="int" setter="" getter="" default="&quot;1&quot;">
- Specify the view configuration with which to configure OpenXR settting up either Mono or Stereo rendering.
+ Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
</member>
<member name="xr/shaders/enabled" type="bool" setter="" getter="" default="false">
If [code]true[/code], Godot will compile shaders required for XR.