diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 5f828550b9..c05d6bc849 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -157,6 +157,8 @@ </method> </methods> <members> + <member name="application/boot_splash/bg_color" type="Color" setter="" getter=""> + </member> <member name="application/boot_splash/fullsize" type="bool" setter="" getter=""> Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise). </member> @@ -208,7 +210,7 @@ <member name="audio/output_latency" type="int" setter="" getter=""> </member> <member name="audio/video_delay_compensation_ms" type="int" setter="" getter=""> - Setting to harcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. + Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. </member> <member name="compression/formats/gzip/compression_level" type="int" setter="" getter=""> Default compression level for gzip. Affects compressed scenes and resources. @@ -226,6 +228,8 @@ </member> <member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter=""> </member> + <member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter=""> + </member> <member name="debug/gdscript/warnings/enable" type="bool" setter="" getter=""> </member> <member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter=""> @@ -576,6 +580,14 @@ <member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter=""> This is used by servers when used in multi threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number. </member> + <member name="mono/debugger_agent/port" type="int" setter="" getter=""> + </member> + <member name="mono/debugger_agent/wait_for_debugger" type="bool" setter="" getter=""> + </member> + <member name="mono/debugger_agent/wait_timeout" type="int" setter="" getter=""> + </member> + <member name="mono/export/include_scripts_content" type="bool" setter="" getter=""> + </member> <member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter=""> Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> @@ -597,9 +609,6 @@ <member name="network/remote_fs/page_size" type="int" setter="" getter=""> Page size used by remote filesystem. </member> - <member name="network/ssl/certificates" type="String" setter="" getter=""> - If your game or application uses HTTPS, a certificates file is needed. It must be set here. - </member> <member name="node/name_casing" type="int" setter="" getter=""> When creating nodes names automatically, set the type of casing in this project. This is mostly an editor setting. </member> @@ -622,7 +631,7 @@ Fix to improve physics jitter, specially on monitors where refresh rate is different than physics FPS. </member> <member name="rendering/environment/default_clear_color" type="Color" setter="" getter=""> - Default background clear color. + Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color]. </member> <member name="rendering/limits/buffers/blend_shape_max_buffer_size_kb" type="int" setter="" getter=""> Max buffer size for blend shapes. Any blend shape bigger than this will not work. @@ -656,11 +665,11 @@ </member> <member name="rendering/quality/directional_shadow/size.mobile" type="int" setter="" getter=""> </member> - <member name="rendering/quality/driver/driver_name" type="String" setter="" getter=""> - </member> <member name="rendering/quality/driver/driver_fallback" type="String" setter="" getter=""> Whether to allow falling back to other graphics drivers if the preferred driver is not available. Best means use the best working driver (this is the default). Never means never fall back to another driver even if it does not work. This means the project will not run if the preferred driver does not function. </member> + <member name="rendering/quality/driver/driver_name" type="String" setter="" getter=""> + </member> <member name="rendering/quality/filters/anisotropic_filter_level" type="int" setter="" getter=""> Maximum Anisotropic filter level used for textures when anisotropy enabled. </member> @@ -726,6 +735,8 @@ <member name="rendering/threads/thread_model" type="int" setter="" getter=""> Thread model for rendering. Rendering on a thread can vastly improve performance, but syncinc to the main thread can cause a bit more jitter. </member> + <member name="rendering/vram_compression/import_bptc" type="bool" setter="" getter=""> + </member> <member name="rendering/vram_compression/import_etc" type="bool" setter="" getter=""> If the project uses this compression (usually low end mobile), texture importer will import these. </member> |