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Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 9e917fb4dd..a9ac307df4 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -469,6 +469,8 @@ <member name="gui/common/swap_ok_cancel" type="bool" setter="" getter="" default="false"> If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and UWP to follow interface conventions. </member> + <member name="gui/common/text_edit_undo_stack_max_size" type="int" setter="" getter="" default="1024"> + </member> <member name="gui/theme/custom" type="String" setter="" getter="" default=""""> Path to a custom [Theme] resource file to use for the project ([code]theme[/code] or generic [code]tres[/code]/[code]res[/code] extension). </member> @@ -977,6 +979,8 @@ <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="128000"> Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. </member> + <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> + </member> <member name="rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="" default="false"> Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/url] for details. If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend, and only desktop platforms. It is not necessary when using the Vulkan backend. |