diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 06c9bff9da..80d21e07ea 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -724,15 +724,15 @@ <member name="rendering/limits/buffers/immediate_buffer_size_kb" type="int" setter="" getter="" default="2048"> Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work. </member> + <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536"> + Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. + </member> <member name="rendering/limits/rendering/max_renderable_lights" type="int" setter="" getter="" default="4096"> Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. </member> <member name="rendering/limits/rendering/max_renderable_reflections" type="int" setter="" getter="" default="1024"> Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. </member> - <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536"> - Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. - </member> <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). </member> |