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-rw-r--r--doc/classes/ProjectSettings.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 0cee71b613..29e96c3a9a 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -464,9 +464,6 @@
<member name="debug/settings/stdout/verbose_stdout" type="bool" setter="" getter="" default="false">
Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the [code]--verbose[/code] or [code]-v[/code] command line argument, even on an exported project. See also [method OS.is_stdout_verbose] and [method @GlobalScope.print_verbose].
</member>
- <member name="debug/settings/visual_script/max_call_stack" type="int" setter="" getter="" default="1024">
- Maximum call stack in visual scripting, to avoid infinite recursion.
- </member>
<member name="debug/shapes/collision/contact_color" type="Color" setter="" getter="" default="Color(1, 0.2, 0.1, 0.8)">
Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
@@ -651,8 +648,8 @@
<member name="gui/theme/custom_font" type="String" setter="" getter="" default="&quot;&quot;">
Path to a custom [Font] resource to use as default for all GUI elements of the project.
</member>
- <member name="gui/theme/default_font_antialiased" type="bool" setter="" getter="" default="true">
- If set to [code]true[/code], default font uses 8-bit anitialiased glyph rendering. See [member FontFile.antialiased].
+ <member name="gui/theme/default_font_antialiasing" type="int" setter="" getter="" default="1">
+ Font anti-aliasing mode. See [member FontFile.antialiasing],
</member>
<member name="gui/theme/default_font_generate_mipmaps" type="bool" setter="" getter="" default="false">
If set to [code]true[/code], the default font will have mipmaps generated. This prevents text from looking grainy when a [Control] is scaled down, or when a [Label3D] is viewed from a long distance (if [member Label3D.texture_filter] is set to a mode that displays mipmaps).
@@ -672,6 +669,9 @@
</member>
<member name="gui/theme/default_theme_scale" type="float" setter="" getter="" default="1.0">
</member>
+ <member name="gui/theme/lcd_subpixel_layout" type="int" setter="" getter="" default="1">
+ LCD sub-pixel layout used for font anti-aliasing. See [enum TextServer.FontLCDSubpixelLayout].
+ </member>
<member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter="" default="2000">
Timer setting for incremental search in [Tree], [ItemList], etc. controls (in milliseconds).
</member>